Q2 2025 Skillz Inc Earnings Call
Speaker #1: Hi, Andrew.
Speaker #2: Good afternoon, all. I'd like to welcome you all to the Skillz Inc. second quarter 2025 results call. My name is Elliot, and I'll be moderating your call today.
Speaker #2: If you would like to register a question during today's event, please press *1, followed by the number on your telephone keypad. And now, I'll turn the conference call over to your host, Jojo Foney, from JCIR, to begin.
Speaker #2: Please go head.
Speaker #3: This afternoon, Skillz issued its 2025 second quarter earnings release, which is available on the company's investor relations website. The company is in the process of completing its unaudited interim financial statements and other disclosures for the second quarter ending June 30th, 2025.
Speaker #3: Accordingly, we are announcing preliminary results for the second quarter, which are based on currently available information and are subject to revision. Actual results may differ from these preliminary financial results and other financial information as final adjustments and developments may arise between now and the time the results are finalized.
Speaker #3: In the event the company determines it will not file its quarterly report on Form 10Q by the prescribed deadline, it will file an extension on Form 12B25 with the Securities and Exchange Commission, which may include further disclosure.
Speaker #3: The company is also completing the financial statements and other disclosures for the year ending December 31st, 2024. We were unable to file our nual report on Form 10K for the year ending December 31st, 2024.
Speaker #3: And we previously announced we received a notice from the NYSE that the company was not in compliance with its listing standards. The company is working diligently to complete the necessary work to file the Form 10K as soon as practicable and currently expects to file the Form 10K within the six-month period granted by the NYSE notice.
Speaker #3: Additionally, the company intends to take the necessary steps to achieve compliance with the applicable NYSE listing standards as soon as practicable. Before I turn the call over to Skillz's founder and CEO, Andrew Paradise, please note that management's comments today may include forward-looking statements within the meaning of federal securities laws.
Speaker #3: Forward-looking statements, which are usually identified by the use of words such as "will," "expect," "should," or other similar phrases, are subject to numerous risks and uncertainties that could cause actual results to differ materially from what we expect.
Speaker #3: Therefore, you should exercise caution in interpreting and relying on them. We refer you to the company's SEC filings for more detailed discussion of the risks that could impact future operating results and financial conditions.
Speaker #3: During the call, management will discuss non-GAAP financial measures, which it believes can be useful in evaluating the company's operating performance. These measures should not be considered in isolation or as a substitute for our financial results prepared in accordance with GAAP.
Speaker #3: The reconciliation of these measures to the most directly comparable GAAP measures is ailable in the company's second quarter 2025 earnings call over to Andrew for some opening remarks.
Speaker #3: Followed by a review of the financial performance from Skillz CFO, Gaetano Franceschi, before we open the call for questions. Andrew,
Speaker #4: Thank you, Joe. And good afternoon. I want to begin today's call by providing some key quarterly financial updates before turning to our fair play initiative and litigation updates.
Speaker #4: Q2 GAAP revenue was $27 million, up from $21 million in Q1 2025 and $25 million in Q2 2024. Excluding
Speaker #4: one-time adjustments, revenue grew 22% quarter over quarter and 4% year over year. Q2 paying release.
Speaker #4: now was $146,000, up from $124,000 in With that, I'll turn the Q1 2025 and $122,000 in Q2 2024. Which is 18% growth quarter over quarter and 20% growth year over year.
Speaker #4: Q2 adjusted EBITDA loss of $10 million better than a loss of $16 million in Q1 2025 and a loss of $13 million in Q2 2024, which is an rovement of 36% quarter over quarter.
Speaker #4: And 17% year over year. Taken together, these results reflect continued progress toward returning Skillz to consistent top-line growth and positive adjusted EBITDA. Moving now on to the first of our pillars, during the quarter, we made significant progress in enhancing our platform to improve player and developer engagement and retention.
Speaker #4: When we discussed this pillar, we considered both short and long-term innovation across our platform. That means improving our player experience and enhancing developer features while prioritizing projects that will support new content, which in the gaming industry can have a long timeline from development to market readiness.
Speaker #4: In the quarter, our t teams delivered several platform launches contributing to our quarterly sequential revenue growth. We enhanced our loyalty programming in Q2, marking one of the most significant platform changes in several years.
Speaker #4: We recalibrated rewards to centivize players to become high-value users without negatively impacting retention. The revamped program introduced tiered milestones, personalized incentives, and one of the largest monthly prize pools in mobile gaming.
Speaker #4: This initiative, paired with improvements to our trophy system and live event experience, are being well received by our players. Additionally, we introduced ACH deposit and instant withdrawal, positioning Skillz as a leader in withdrawal times while providing players with funding optionality.
Speaker #4: Our previous average withdrawal timeline was a known pain point for some players. We listened to player feedback and implemented a solution that makes us one of the fastest and safest platforms to transact within our category.
Speaker #4: We also launched the first version of our Skillz Arcade. A single-app experience that allows players to seamlessly switch between more than a dozen games.
Speaker #4: Our goal is to build one of the largest single apps for prize-based competition with additional features to be layered in as we continue to improve the arcade experience.
Speaker #4: We previously discussed our long-term focus on new content pipeline generation. Including a three-year commitment of $75 million to support the developer accelerator program. This program aims to help defray costs for developers and ourage them to build their games for our platform as they work to create the next successful hit.
Speaker #4: Since announcing this in February, we've identified several opportunities to invest in a variety of genres. While there's still a lot of work to be done, we're encouraged to see some of the early deliverables from ur product roadmap benefiting the player and developer experience.
Speaker #4: With respect to up-leveling our organization, we continue to strengthen our global team. This includes key hires across our product, marketing, analytics, and operations teams that contributed to this quarter's results.
Speaker #4: For our third pillar, our go-to-market focus on user acquisition and monetization. This has been an area where we saw significant improvement with meaningful quarter over quarter growth in paying MAU.
Speaker #4: To highlight again, paying now or MAU for Q2 grew 18% versus Q1, with a $146,000 PMO representing our highest level in seven quarters. Improvement in PMO is primarily driven by new platform launches and effective marketing to new and lapsed users.
Speaker #4: User acquisition spend in Q2 was lower than recent quarters, while we increased the volume of new paying users. We will continue to optimize customer acquisition costs while strategically scaling traffic.
Speaker #4: We believe our improved marketing efficiency and execution on our product roadmap will continue to benefit our monetization efforts. On our progress to demonstrate a clear path to profitability, with the ation just provided, we believe we're making the steady strides needed to achieve our goal of generating positive adjusted EBITDA.
Speaker #4: While 've talked in detail about the sequential growth of the platform business, I'd also like to highlight that ArcGIS revenue growth is also accelerating.
Speaker #4: This AI-powered ad tech business is continuing to innovate in the mobile marketing space, and we're pleased with the 's execution across their strategic initiatives.
Speaker #4: In the quarter, ArcGIS delivered two key innovations. On iOS, it rolled out scan for native privacy-centric models that drive both acquisition and retention without IDFA.
Speaker #4: Identifier for advertiser. Reliance. On Android, ArcGIS moved its top-of-funnel deep learning to graphics processing unit accelerated training on over 1 billion examples per day, enabling real-time bid optimization at scale.
Speaker #4: These advances expand ArcGIS' addressable market, sharpen ROAS for its customers, and strengthen the integration with Skillz competition platform. With both businesses growing revenue, we're pleased with the progress in Q2.
Speaker #4: Turning to an update on our fair play initiative. As we discussed on previous calls, protecting players and preserving fair competition is core to our ues.
Speaker #4: We continue to pursue litigation against Papaya and Booty Games for their alleged use of bots, a practice we believe undermines consumer trust and harms the entire industry.
Speaker #4: These two cases are ongoing in the southern district of New York, and Papaya and Booty will have to answer to US laws and US consumers they have in our opinion.
Speaker #4: Defrauded. With respect to our Papaya litigation, the court recently issued a public order that Papaya must unseal and I'll quote from the order, "One, its admission of its historical use of bots.
Speaker #4: And two, references to its executives' assertions of their rights against self-incrimination under the Fifth Amendment. End quote." We believe the elimination of bot fraud is critical to protecting players and restoring trust in this industry that we pioneered.
Speaker #4: As a leading US-based platform for fair, skill-based competition, we're confident that a level playing field, one that does not include the use of bots, will benefit players and shareholders.
Speaker #4: I'll conclude my comments by reiterating our view that our current valuation gives no weight to the combined value of our operating platform, and the progress we've made towards achieving our goals.
Speaker #4: As we continue to execute on our business strategy, we expect our unique platform to generate returns for our shareholders. And with that, I'll turn it over to Gaetano.
Speaker #2: Thank you, Andrew. And good afternoon, everyone. Turning to the second quarter financial results, revenue was $27 million, up 30% sequentially and up 8% year over year.
Speaker #2: Excluding one-time adjustments, revenue grew 22% sequentially and 4% year over year. Paying now of $146,000 was up 18% sequentially and up 20% year over year.
Speaker #2: Our paid user conversion rate which is paying now divided by MAO was 19% in Q1, up from 15% a year ago. Turning to costs and expenses.
Speaker #2: Research and development expenses were $5 million, up 13% year over year. Excluding stock-based compensation, R&D expenses were 17% of Q2 revenue. Sales and marketing expenses were $18 million, down 16% year over year.
Speaker #2: Excluding stock-based compensation, sales and marketing expenses were 62% of Q2 revenue. Q2 UA marketing was $3 million, while Q2 engagement marketing was $9 million.
Speaker #2: General and administrative expenses were $8 million, excluding stock-based compensation and funds received as part of an insurance settlement in Q2, G&A expenses were 49% of Q2 revenue.
Speaker #2: Q2 net loss of $9 million compares to a net income of $26 million in the same quarter last year. Excluding an insurance recovery in Q2, and $46 million in adia settlement in the prior year, Q2 net loss improved by $3 million year over year.
Speaker #2: Adjusted EBITDA loss in the second quarter was $10 million, up 36% sequentially and up 17% year over year. Net cash used in operating activities for Q2 was $21 million.
Speaker #2: Excluding litigation settlements, insurance recovery, and the semi-annual debt payment, Q2 net cash used in operating activities was $8 million. We ended the second quarter with $239 million of cash, comprised of $229 million in cash and cash equivalents, and $10 million in restricted cash.
Speaker #2: At the end of Q2, we had $129.7 million of total principal due on our outstanding debt, with our improving cash burn, we have the flexibility to deploy capital to enhance shareholder value.
Speaker #2: At this time, 'll turn the call back to the operator for the Q&A session. Thank you. And if you would like to ask a question, please press star followed by one on your telephone keypad.
Speaker #2: And if you would like to withdraw your question, please press star followed by two. When preparing to ask your question, please ensure your device is unmuted locally.
Speaker #2: Reports briefly to allow questions to register. We have no questions at this time. So ladies and gentlemen, this concludes our Q&A and today's conference call.