Q4 2021 Pixelworks Inc Earnings Call

Pardon me this is the operator.

<unk> conference call is scheduled to begin shortly please continue to standby and thank you for your patience.

[music].

["Pomp and Circumstance"]

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Yes.

Good day ladies and gentlemen and welcome to PixelWorks fourth quarter in fiscal year 2021 earnings conference call. I will be your operator for today. My name is Carmen. At this time...

Good day, ladies and gentlemen, and welcome to pixel works.

In fiscal year 2021 earnings conference call.

Operator for today My name is timing at this time all participants are in a listen only mode. After the speaker's presentation, there will be a question and answer session.

Ask a question during the session you will need to press star one on your telephone.

This conference call is being recorded for replay purposes, I would now like to turn the call over to Brett Perry with Investor Relations. The floor is yours.

Thank you Carmen and good afternoon, and thank you for joining today's conference call with me on the call is fixed <unk>, President and CEO , Todd the bonus and Chief Financial Officer Henry.

Thank you, Carmen. Good afternoon and thank you for joining today's conference call. With me on the call is PixelWorks President and CEO Todd DeBonis and Chief Financial Officer Haley Amato.

The purpose of today's conference call is to supplement the information provided in PixelWorks' press release issued earlier today, announcing the company's financial results for the fourth quarter of 2021. Before we begin, I'd like to remind you that various remarks we make on this call, including those without our projected future financial results, economic and market trends.

The purpose of today's conference call is to supplement the information provided in <unk> press release issued earlier today announcing the company's financial results for the fourth quarter of 2021 before we begin I'd like to remind you that various remarks, we make on this call, including those about our projected future financial results economic and market trends.

Our competitive positions constitute forward-looking statements. These forward-looking statements and all other statements made on this call that are not historical facts are subject to a number of risks and uncertainties that may cause actual results to different material.

Our competitive position constitute forward looking statements. These forward looking statements and all other statements made on this call that are not historical facts are subject to a number of risks and uncertainties that may cause actual results to differ materially.

All forward-looking statements are based on the company's belief as of today, Thursday, February 10, 2022. The company undertakes no obligation to update any such statements to reflect events or circumstances.

All forward looking statements are based on the company's beliefs as of today Thursday February 10, 2022, the company undertakes no obligation to update any such statements to reflect events or circumstances occurring. After today. Please refer to today's press release annual report Form 10-K for the year ended December 31 2002.

occurring after today. Please refer to today's press release, annual report, Form 10-K for the year ended December 31, 2020, and subsequent SEC filings for a description of factors that could cause forward-looking statements to differ materially from actual results....

<unk> and subsequent SEC filings for a description of factors that could cause forward looking statements to differ materially from actual results. Additionally.

Additionally, the company's press release and management statements during this conference call will include discussions of certain measures and financial information in GAAP and non-GAAP terms, including gross margin, operating expenses, net loss, and net loss per share. GAAP measures exclude amateurization.

Additionally, the company's press release and management statements. During this conference call will include discussions of certain measures and financial information in GAAP and non-GAAP terms, including gross margin operating expenses net loss and net loss per share non-GAAP measures exclude amortization of required of acquired intangible assets.

of acquired intangible assets, stock-based compensation expense, restructuring expense, and gain on loan.

Stock based compensation expense restructuring expense and gain on extinguishment.

company uses these non-GAAP measures to assess our operating performance. We believe the non-GAAP measures provide a meaningful perspective on core operating results and underlying cash flow dynamics.

The company uses these non-GAAP measures internally to assess our operating performance. We believe the non-GAAP measures provide a meaningful perspective on core operating results and underlying cash flow dynamics.

We caution investors to consider these measures in addition to, not as a substitute for, but as superior to, the company's consolidated financial results as presented in accordance with GAAP. Also note, throughout the company's press release and management statements during this conference call, we refer to net loss attributable to Pixelworks Inc. as simply net loss. For additional details and reconciliations of GAAP to non-GAAP net loss, please visit www.nchsoftware.com.

We caution investors to consider these measures in addition to not as a substitute for superior to the company's consolidated financial results as presented in accordance with GAAP.

Also note throughout the company's press release and management statements. During this conference call. We refer to net loss attributable to <unk>, Inc. Is simply net loss for additional details and reconciliations of GAAP to non-GAAP net loss.

and to cap to adjusted EBITDA, we would refer you to the press release issued earlier today. With that, it's now my pleasure to turn the call over to Todd for his opening remarks.

And to cap two.

Adjusted EBITDA.

We would refer you to the press release issued earlier today with that it's now my pleasure to turn the call over to Todd for his opening remarks. Please go ahead.

Thank you, Brett, and good afternoon or morning to everyone on the phone and webcast.

Thank you, Brett and good afternoon or morning to everyone on the phone and webcast.

As reported in today's press release, we closed out the year with another consecutive quarter of growth and increasing momentum entering 2022.

As reported in today's press release, we closed out the year with another consecutive quarter of growth and increasing momentum entering 2022.

Total revenue in the fourth quarter was up 72% year over year. And mobile revenue was another record growing 29% sequentially and 194% over the year ago quarter.

Total revenue in the fourth quarter was up 72% year over year.

And mobile revenue was another record growing 29% sequentially and 194% over the year ago quarter.

For the full year total revenue increased 35% with mobile revenue growing 203%.

For the full year, total revenue increased 35% with mobile revenue growing 203%.

In addition to strong top line growth, gross margin expanded throughout the year as a result of improved overhead absorption as well as our ability to pass on a majority of the higher semiconductor material cost to customers.

In addition to strong top line growth gross margin expanded throughout the year as a result of improved overhead absorption as well as our ability to pass on.

Majority of the higher semiconductor material cost to customers.

Gross margin was particularly strong in the fourth quarter due to product mix and recognition of license revenue from a mobile customer for our soft IRIS solution that covers several phone models.

Gross margin was particularly strong in the fourth quarter due to product mix and recognition of license revenue from our mobile customer for our soft Iris solution that covers several phone models.

With regards to our progress with our China based subsidiary pixel works Shanghai, we're continuing to build out a strong local leadership team.

With regards to our progress with our China-based subsidiary, Pixelwork Shanghai, we are continuing to build out a strong local leadership team. Earlier this week, we announced the appointment of two highly experienced executives to our Shanghai organization.

Earlier this week, we announced the appointment of two highly experienced executives to our Shanghai organization.

The first is our new Senior VP of Operations, Mr. Frank Liu, who brings extensive experience from similar prior roles at Dialog Semiconductor, M-STAR, TSMC, and Skyworks Solutions.

The first is our new senior VP of operations, Mr. Frank Lu who brings extensive experience from similar prior roles of dialog semiconductor and star TSMC and <unk> solutions.

We also appointed Lina Liu as CFO and Senior Vice President of Finance of the Pixelwork Shanghai subsidiary.

We also.

Appointed Lynn or Lou.

CFO and senior Vice President of finance of the pixel <unk> Shanghai subsidiary.

Most recently, Lina served as the interim CFO and general manager for NTT Data Systems and prior was the global CFO of Chemtech's Chemical Engineering.

Most recently served as the interim CFO and general manager for NTT data systems and prior was the global CFO of <unk> Chemical engineering.

Together with the restructuring and financing of our Shanghai subsidiary, these most recent appointments are an important element to establishing independence for our PixelWorks Shanghai subsidiary.

Together with the restructuring and financing of our Shanghai subsidiary. These most recent appointments are an important element to establishing independents for our pixel works Shanghai subsidiary.

We remain on track to be positioned to submit our application as early as the latter part of this year.

We remain on track to be positioned to submit our application as early as the latter part of this year.

Turning to a review of activity across our primary endmark.

Turning to a review of activity across our primary end markets.

Our mobile business had another strong quarter with revenue, increasing 29% sequentially and 100 and over 190% year over year.

Our mobile business had another strong quarter, with revenue increasing 29% sequentially and over 190% year over year.

Q4 represented the sixth consecutive quarter of sequential growth with record revenue contribution from both our visual processors and software only solutions.

Q4 represented the sixth consecutive quarter of sequential growth with record revenue contribution from both our visual processors and software only solutions.

briefly highlighting several announced wins since our prior conference call.

Briefly highlighting several announced wins since our prior conference call.

Two multi-year customers, OPPO and OnePlus, both introduced new models incorporating our soft iris solution. OPPO launched the brand's first ever foldable phone, the OPPO Find N, leveraging our patented high efficiency color and brightness calibration technology.

Two multiyear customers Opel and one plus both introduced new models, incorporating our soft Iris solution <unk> launched the brand's first ever Foldable phone.

Find and leveraging our patented high efficiency color and brightness calibration technology.

Then OnePlus launched the 10 Pro smartphone using our latest Pro software solution, including features such as absolute color accuracy, professional brightness calibration, and ambient color correction.

Then one plus launched the 10 pro smartphone using our latest pro software solution, including features such as absolute color accuracy professional brightness calibration and ambient color correction.

On the visual processor hardware side.

Vivo launched three next-gen series of its iCoo smartphones. In December , Vivo launched the iCoo Neo 5S as a refresh of the Neo 5, which was our first-ever win with Vivo in early 2021.

Vivo launched three Nextgen series of its <unk> smartphones in December vivo launched the IQ Neil side. This is a refresh of the <unk> five which was our first ever win with vivo in early 2021.

The iCoo Neo 5S incorporates our X5 Pro visual processor coupled with Qualcomm Snapdragon 888 platform enabling overall high performance and an ultra premium 120Hz visual display experience for...

The <unk> five S incorporates our X five pro visual processor, coupled with Qualcomm Snapdragon 888 platform, enabling overall high performance and ultra premium of 120 Hertz visual display experience for gaming.

In January , Vivo launched its iQ9 and iQ9 Pro, each also incorporating our X5 Pro's visual processor. Specific to the 9 Pro flagship model, it features a 6.78 inch curved, flexible, Omelette screen with LTPO controller capable of 1 to 120 hertz variable frame rate adjustment.

In January we will launch its IQ line and <unk> pro each also incorporating our <unk> five <unk> visual processor specific to the nine pro flagship model. It features a $6 seven or eight inch curved flexible OLED screen with LTP O controller capable of one.

Two 120 Hertz variable frame rate adjustment at.

at a maximum resolution of 1400 x 3200.

At a maximum resolution a fortune 500 by 3200 pixels.

Potentially even more distinguishing in terms of the unique uniquely high performance of the smartphone.

potentially even more distinguishing in terms of the uniquely high performance of this smartphone.

The iQ9 series has been designated as the official smartphone partner of the King Premier League.

Yes.

<unk> nine series has been designated as the official smartphone partner of the <unk> Premier League.

KPL, which is dedicated competition for the single most popular game in China. Honor of King.

<unk>, which is dedicated competition for the single most popular game in China honour of Kings acne.

Acknowledging this doesn't have a lot of meaning for those of us here in the US. I don't believe there's ever been an equivalent. The game, Honor of Kings, is estimated to have over a hundred million active daily users.

Acknowledging this doesn't have a lot of meaning for those of US here in the U S. I don't believe there's ever been an equivalent the game honour of Kings is estimated to have over 100 million active daily users.

As discussed on previous calls mobile gaming has become a dominant market trend on which nearly all Oems are keenly focused and attempting to capitalize.

As discussed on previous calls, mobile gaming has become a dominant market trend on which nearly all OEMs are keenly focused and attempting to capitalize.

However, when combined with the industry's ongoing rapid adoption of more advanced display panels capable of HDR, higher resolution, and higher frame rates, the company has been

However, when combined with the industry's ongoing rapid adoption of more advanced display panels capable of HDR higher resolution and higher frame rates.

Mobile gaming introduces a series of system level and display optimization challenges.

Mobile gaming introduces a series of system level and display optimization challenges.

most notably resulting in undesirable power consumption and excess

Most notably, resulting an undesirable power consumption and excessive heat.

Even the newest premium applications processors do not overcome these challenges. Just consider the iCOO smartphones that I just mentioned. The solution is a distributed visual processing architecture utilizing Pixelworks' dedicated visual processors that offload intensive high frame rate processing and upscaling from the APU and G2.

Even the newest premium applications processors do not overcome these challenges just consider the IQ smartphones that I just mentioned.

The solution is a distributed visual processing architecture utilizing pixel works dedicated visual processors that offload intensive high frame rate processing and upscaling from the Apu and GPU.

While we've convinced improving the benefits of our solution through a growing number of design wins for X five visual processor.

While we've convincingly proven the benefits of our solution through a growing number of design wins for our X5 visual processor, we are constantly driving to challenge perceived limitations and raise the bar on the leading edge of display innovation in high quality, high efficient visual process.

We're constantly driving the challenge perceived limitations and raise the bar on the leading edge of display innovation and high quality high efficient visual processing.

Our advanced algorithm team's effort and our visual processor roadmap reflect this ambition.

Our advanced algorithm team's effort and our visual processor roadmap reflect this ambition.

As such, we formally introduced our X7 mobile visual processor, which we believe will redefine the immersive visual performance for gaming on a mobile device.

As such we formally introduced our X seven mobile visual processor, which we believe will redefine the immersive visual performance for gaming automobile device.

Our X7 visual processor incorporates significant upgrades to the visual enhancement features we've offered in previous generations and also adds several completely new game-changing capabilities.

Our X seven visual processor incorporate significant upgrades to the visual enhancement features we've offered in previous generations and also add several completely new game changing capabilities.

low-power super resolution and our new ultra low-latency motion engine technology which provides additional ultra low-latency and HFR modes while improving the overall picture quality.

Low power Super resolution, and our new ultra low latency motion engine technology, which provides.

Additional ultra ultra low latency and Egfr modes, while improving the overall picture quality.

The low power resolution feature Leverages advanced and proprietary algorithms to boost content resolution from low resolution to high resolution, yet, while allowing the mobile device to remain in a low power consumption state.

The low power resolution feature leverages advanced and proprietary algorithms to boost content resolution from low resolution to high resolution, yet while allowing the mobile device to remain in a low power consumption state.

This provides users with a significantly enhanced visual quality for what are frequently low resolution games and simultaneously extends the length of time a game can be played before requiring recharge.

This provides users with a significantly enhanced visual quality.

What are frequently low resolution games and simultaneously extends the length of time, a game can be played before requiring recharging.

Then the ultra low latency motion engine in our X7 processor is the most innovative and advanced feature that we've introduced in a chip today.

And then the ultra low latency motion engine and our <unk> processor is the most innovative and advanced feature that we've introduced in a chip to date.

based on PixelWorks' fundamental industry-leading motion estimation motion compensation technology, or MIMIC.

Just on pixel works fundamental industry, leading motion estimation motion compensation technology.

Or mimic.

Our latest motion engine is specifically designed and optimized for increasing the frame rate of gaming content.

Our latest motion engine is specifically designed and optimized for increasing the frame rate of gaming content.

In addition to producing superior high frame rate motion, we've coordinated with Unity's game engine platform on an integrated solution to provide the X7 with a unique ability to dramatically reduce the latency during HFR conversion while improving the overall PQ.

In addition to producing superior high frame rate motion, we've coordinated with unities game engine platform on an integrated solution to provide the X seven with a unique ability to dramatically reduce the latency during HSR conversion, while improving the overall PQ.

Unlike streaming a video, processing frames with low latency is critical for competitive gaming, where user interaction frequently and rapidly influences the next frame of content.

Unlike streaming of video processing frames with low latency is critical for competitive gaming, where user interaction frequently and rapidly influence as the next framework content.

Notably, the X7's offloading of processing from the GPU can also dramatically lower power consumption, extending the length of time a user can enjoy a sustained high frame rate gaining experience on their mobile device.

Notably the <unk> offloading of processing from the GPU can also dramatically lower power consumption extending the length of time, a user can enjoy a sustained high frame rate gaming experience on their mobile device.

Our X7 visual processor enables dramatically improved video and image quality on both LCD and OLED screens with the support of refresh rates of up to 180 frames per second.

Our X seven visual processor enables dramatically improved video and image quality on both LCD and OLED screens with the support of refresh rates of up to 180 frames per second.

We are on track to release our X7 for commercial production in the current quarter and expect the first models incorporated in the processor to be launched in the Q3 timeframe.

We are on track to release, our X seven for commercial production in the current quarter and expect the first models incorporating the processor to be launched in the Q3 timeframe.

Our mobile growth strategy has evolved over the years and is now focused around three key objectives.

Our mobile growth strategy has evolved over the years and is now focused around three key objectives.

First, cultivating and expanding an ecosystem that positions PixelWorks technology as the default solution.

First cultivating and expanding an ecosystem that positions pixel works technology as the default solution.

Second, the expansion of programs, customers, and applications.

Second the expansion of programs customers and applications.

And third, providing unique capabilities and differentiation to each of our strategic customers.

And third providing unique capabilities and differentiation too.

Each of our strategic customers.

We've made consistent progress in all three of these areas in the recent quarter.

We have made consistent progress in all three of these areas in the recent quarters.

Related to ecosystems, we continue to actively collaborate with Unity and its Game Engine platform on the integration and testing of our gaming SDK that enables gaming customers to target the utilization of our X7 motion engine.

Related to ecosystems, we continue to actively collaborate with unity and its game engine platform on the integration and testing of our gaming SDK that enables gaming customers to target the utilization of our X seven motion engine.

Another element of our cooperation with Unity has been joint outreach and engagement of leading mobile game creators and studios in support of our shared goal, which is to bring an immersive gaming experience to the mobile environment.

Another element of our cooperation with unity has been joined outreach and engagement of leading mobile game creators in studios in support of our shared goal, which is to bring in an immersive gaming experience to the mobile environment.

separately. In December we announced a new cooperation and ISV agreement with MediaTek.

Separately in December we announced the new cooperation in ISP agreement with Mediatek.

This is a meaningful milestone. As historically, our visual processing technology had been exclusively incorporated into mobile devices built on a Qualcomm platform.

This is a meaningful milestone.

Doric Lee our visual processing technology had been exclusively incorporated into mobile devices built on a Qualcomm platform the.

The cooperation with MediaTek represents an opportunity for significant expansion of our mobile SAM as it will extend the availability of Pixelwork's advanced visual display processing to mobile products based upon MediaTek's Dimensity 5G open resource architecture.

The cooperation with Mediatek represents an opportunity for significant expansion of our mobile Sam as it will extend the availability of pixel works advanced visual display processing to mobile products based upon media techs to mince domestic <unk> open resource architecture.

Thus far, our team's initial collaboration efforts have been progressing well and at a relatively fast pace.

Thus far our team's initial collaboration efforts have been progressing well and at a relatively fast pace.

We expect several new models from multiple customers to be announced this year.

We expect several new models from multiple customers to be announced this year.

More broadly, with respect to expansion of mobile programs and customers, our current pipeline of active mobile engagements is the strongest it has ever been.

More broadly with respect to expansion of mobile programs and customers. Our current pipeline of active mobile engagements the strongest it has ever been.

Our initial win with the third tier one mobile OEM that we had previously mentioned is currently slated for launch in the current quarter.

Our initial win with a third tier one mobile OEM that we had previously mentioned is currently slated for launch in the current quarter.

Additionally, we believe we can secure engagements with four Tier 1 mobile customers and expand into adjacent unique personal display markets by the end of this year. Shifting to Truecut, which is

Additionally, we believe we can secure engagements with four tier one mobile customers.

And expand into adjacent unique personal display markets by the end of this year.

Shifting to Truecar.

<unk>.

Which as most of you know has been in development for several years.

In mid December we formally launched the true cut motion platform.

While the underlying fundamental motion grading technology and algorithms for TrueCut have existed and innovated upon for years, have been innovated upon for years, our announced launch marks the availability of a commercially ready platform capable of providing a true end-to-end solution.

While the underlying fundamental motion grading technology and algorithms for Truecar have existed and innovated upon for years have been innovative upon for years are announced launch marks the availability of a commercially ready platform capable of providing a true end to end solution.

This includes both a new content delivery format and structure for implementing device-based certification.

This includes both a new content delivery format and structure for implementing device based certification.

For those who would like to better understand what True Cut Motion is all about, we recently published a new True Cut section of our website and I would encourage you to visit.

For those who would like to better understand what true cut motion is all about we recently published our new true cut section of our website and I would encourage you to visit.

In conjunction.

In conjunction with the Consumer Electronics Show in early January , we announced another significant milestone in announcing our collaboration with TCO.

Junction with the consumer Electronics show in early January we announced another significant milestone in announcing our collaboration with Tcl.

TCL is the first device manufacturer to join and publicly endorse the TrueCut Motion ecosystem.

<unk> is the first device manufacturer to join and publicly endorse the true cut motion ecosystem.

In addition to being one of the world's largest and fastest growing TV manufacturers, TCL has demonstrated a track record of technology firsts, including the first TV brand to introduce quantum dot displays, the first to introduce mini LED backlight technology, and the first TV brand to incorporate Roku TV.

In addition to being one of the world's largest and fastest growing teeny manufacturers' Tcl has demonstrated a track record of technology first including the first television brand introduced quantum dot displays the first to introduce many led backlight technology and the first television brand to incorporate Roku TV.

Today we are both actively promoting and co-marketing with the intent to expand the TrueCut ecosystem.

Today, we are both actively promoting and co marketing with the intent to expand the true cut ecosystem.

while simultaneously supporting plans to bring the TrueCut Motion platform to TCL TVs in North America.

While simultaneously supporting plans to bring the true cut motion platform to Tc Ltvs in North America.

As an end-to-end platform technology, realizing TrueCut's potential relies on firm acceptance from an ecosystem of partners.

As an end to end platform technology, realizing true cuts potential relies on firm acceptance from an ecosystem of partners.

from content creators to post-production to content distributors and device manufacturers.

From content creators to postproduction to content distributors and device manufacturers.

many of which are focused on or motivated by different objectives, but with one consistent belief.

Many of which are focused on are motivated by different objectives, but with one consistent belief.

that high frame rate immersive content needs to be created in order to take advantage of the technology that currently exists in display devices.

That high frame rate immersive content needs to be created in order to take advantage of the technology that currently exists and display devices.

This ecosystem collaboration will be able to deliver enhanced high-resolution HDR video with incredible motion while consistently preserving the artistic intent of the filmmaker regardless of the type or size of the screen, and all without the consumer having to manually adjust display settings on his or her device.

This ecosystem collaboration will be able to deliver enhanced high resolution HDR video with incredible motion, while consistently preserving the artistic intent of the filmmaker regardless of the type of size of the screen.

And all without the consumer having to manually adjust display settings on his or her device.

Today and throughout 2022, our primary focus with TrueCut is on building out the supportive ecosystem.

Today and throughout 2022, our primary focus with true cut is on building out the support of ecosystem.

TCO is simply the first partnership that has agreed to be named publicly.

Tcf is simply the first partnership that has agreed to be named publicly.

However, we continue to be in various stages of discussions and evaluations with several market leaders as part of the building out of the TrueCutMotion ecosystem.

However, we continue to be in various stages of discussions and evaluations with several several market leaders as part of the building out of the true cut motion ecosystem.

As we make progress, new ecosystem partners will be announced.

As we make progress new ecosystem partners will be announced.

And the projector business.

We continue to see further extension of the recovery in both customer and end market demand.

We've continued to see further extension of the recovery in both customer and end market demand.

Although revenue was down single digits sequentially following a strong snapback in Q2 and 3Q. Our fourth quarter projector business was up over 38% year over year.

Although revenue was down single digits sequentially. Following a strong snapback in Q2 and <unk>, our fourth quarter project business was up over 38% year over year.

For a full year, projector revenue grew 20%, which understates demand and largely reflects a function of supply limitation.

For our full year projected revenue grew 20%, which understates demand and largely reflects a function of supply limitations.

Pixelworks' ability to supply projector SOCs has remained tight, but we've continued to be successful in mitigating any major impacts to our customers.

Pixel works ability to supply project. Our Soc has remained tight but we've continued to be successful in mitigating any major impacts to our customers.

The more prevalent real-time constraints in the fourth quarter and entering 2022 primarily relate to the broader supply chain and our customers' ability to source adequate supplies of other required components.

The more prevalent real time constraints in the fourth quarter and entering 2022.

Primarily relate to the broader supply chain and our customers' ability to source adequate supplies of other required components.

Given this backdrop, we expect Q1 to be consistent with Q4 demand, bucking the traditional seasonality of the projector business.

Given this backdrop, we expect Q1 to be consistent with Q4 demand Buck in the traditional seasonality of the projector business.

Looking beyond Q1, we have good visibility and strong indications from customers, including existing bookings that extend throughout the end of 2022.

Looking beyond Q1, we have good visibility and strong indications from customers, including existing bookings that extend throughout the end of 2022.

We also have a healthy pipeline of design and activity while simultaneously working to migrate certain customers away from legacy SOCs to a smaller number of newer products.

We also have a healthy pipeline of design in activity, while simultaneously working to migrate certain customers away from legacy legacy Soc to a smaller number of newer products.

Although supply chain dynamics will dictate the pace, we believe the projector business will continue to recover with year-over-year growth in 2022.

Although supply chain dynamics will dictate the pace, we believe the projector business will continue to recover with year over year growth in 2022.

In summary, the PixelWorks team did an outstanding job during a challenging year with exceptionally strong growth in our mobile business and a recovery in our projector business.

In summary, the <unk>.

Pixel works team did an outstanding job during a challenging year with exceptionally strong growth in our mobile business and a recovery in our projector business.

the realignment of our Pixelworks Shanghai subsidiary and continued progress in preparation for a local listing was also a significant accomplishment. Our organization has executed well as we continue to expand our executive team and bring on exceptional new talent at Pixelworks Shanghai in support of our mobile and other adjacent opportunities.

The realignment of our pixel works Shanghai subsidiary and continued progress in preparation for a local listing was also a significant accomplishment. Our organization has executed well as we continue to expand our executive team and bring on exceptional new talent. It takes a workshop hi in support of our mobile and other.

Adjacent opportunities.

Pixelworks is in a great position to execute our growth initiatives this year.

Pixel works is in a great position to execute our growth initiatives this year.

Before handing the call over, I want to briefly introduce and welcome Haley Amen as our recently appointed CFO .

Before handing the call over I want to briefly introduce and welcome Haley Aman is our recently appointed CFO .

Haley has been with PIXELWORKS for more than a decade and served in various financial roles during her tenure. She has been with us recently as the leader of our finance and accounting team.

Hayley has been with picks that works for more than a decade and served in various financial roles. During her tenure.

Most recently as the leader of our finance and accounting team.

She has also been integral to spearheading several of the organizational transitions we've undertaken as part of the realigning of our Pixelwork Shanghai subsidiary.

She has also been integral to spearheading several of the organizational transitions, we've undertaken as part of the realigning our pixel works Shanghai subsidiary.

It is great to have her as a member of the executive leadership team, and with that, I will turn the call over to Haley.

It is great to have her as a member of the executive leadership team and with that I will turn the call over to Hayley.

Thank you Todd.

It's great to be here and be joining you today as Pixelworks CFO . I'm really looking forward to speaking with many of you over the coming months and quarters.

It's great to be here and be joining you today as <unk> CFO and <unk>.

Looking forward to speaking with many of you over the coming months and quarters.

Revenue for the fourth quarter of 2021 was $16.6 million, an increase of 9% from $15.2 million in the third quarter of 2021, and an increase of 73% from $9.6 million in the fourth quarter of 2020.

Revenue for the fourth quarter of 2021 was $16 6 million, an increase of 9% from $15 2 million in the third quarter of 2021, and an increase of 73% from $9 6 million in the fourth quarter of 2020.

As Todd previously highlighted, the sequential increase was driven by continued growth and record revenue in our mobile business.

As Todd previously highlighted the sequential increase was driven by continued growth and record revenue in our mobile business.

Year over year, the increase reflected a combination of strong mobile growth and an ongoing recovery in the projector market.

Year over year, the increase reflected a combination of strong mobile growth and an ongoing recovery in the projector market.

The breakdown of revenue for the fourth quarter was as follows.

The breakdown of revenue for the fourth quarter was as follows.

Revenue from mobile increased 29% sequentially and 194% year over year to approximately $6.2 million. This represented...

Revenue from mobile increased 29% sequentially and 194% year over year to approximately $6 2 million. This represented.

37% of total revenue.

Although we don't provide a detailed breakout between sales of our visual display processors and software solutions, both reached quarterly records with hardware continuing to represent the majority of our mobile revenue in the quarter.

Although we don't provide a detailed breakout between sale of our visual display processors and software solution. Both reached quarterly record with hardware continuing to represent the majority of our mobile revenue in the quarter.

Revenue from digital projector was approximately $8.1 million, down single digits from the third quarter, but up 38% year over year and consistent with the recovery we continue to see in customer and end market demand.

Revenue from digital projector was approximately $8 1 million down single digit from the third quarter, but up 38% year over year and consistent with the recovery, we continue to see end customer and end market demand.

Video delivery revenue was approximately $2.2 million in the fourth quarter.

Video delivery revenue was approximately $2 2 million in the fourth quarter.

non-GAAP gross profit margin expanded to 55% in the fourth quarter of 2021 from 53.1% in the third quarter of 2021 and 49.6% in the year-ago quarter.

non-GAAP gross profit margin expanded to 55% in the fourth quarter of 2021 from 53, 1% in the third quarter of 2021, and 49, 6% in a year ago quarter.

Fourth quarter growth margin was at the high end of our historical range and benefited from license revenue related to our mobile software solution.

Fourth quarter gross margin was at the high end of our historical range and benefited from license revenue related to our mobile software solution.

As communicated in recent quarters, we continue to execute on initiatives to mitigate the higher material costs that have been observed across the industry.

As communicated in recent quarters, we continue to execute on initiatives to mitigate the higher material cost that have been observed across the industry.

To date, we've largely been successful at passing through most of these cost increases to our customers.

To date, we've largely been successful at passing through most of these cost increases to our customers. We continue to closely manage these costs as well as our pricing as part of our target to maintain gross margins that are consistent with our historical range in the low fifties.

We continue to closely manage these costs as well as our pricing as part of our target to maintain gross margins that are consistent with our historical range in the low

non-GAAP operating expenses were $11 million in the fourth quarter compared to $10.1 million last quarter and $9.5 million in the fourth quarter of last year. The increase in operating expenses over the comparison periods was primarily driven by annual merit increases and increased head-

non-GAAP operating expenses.

$11 million in the fourth quarter compared to $10 1 million last quarter, and 99, $9 5 million in the fourth quarter of last year.

The increase in operating expenses over the comparison periods was primarily driven by annual merit increases and increased headcount.

On a non-GAAP basis, fourth quarter 2021 net loss was $1.4 million or a loss of $0.03 per share compared to a net loss of $2.2 million or a loss of $0.04 per share in the prior quarter, and a net loss of $4.9 million or a loss of $0.11 per share in the fourth quarter of 2020.

On a non-GAAP basis fourth quarter 2021, net loss was $1 4 million or a loss of <unk> <unk> per share compared to a net loss of $2 2 million or a loss of <unk> <unk> per share in the prior quarter and a net loss of $4 9 million or a loss of <unk> 11 per share in the fourth.

Quarter of 2020.

Adjusted EBITDA for the fourth quarter of 2021 was negative $1.1 million compared to negative $1.6 million in the third quarter of 2021, and a negative $3.8 million in the fourth quarter of 2020.

Adjusted EBITDA for the fourth quarter of 2021 was negative $1 1 million compared to negative $1 6 million in the third quarter of 2021, and a negative $3 8 million in the fourth quarter of 2020.

Turning to the balance sheet.

We ended the quarter with cash and cash equivalents of $61.6 million and our total assets and liabilities remained largely unchanged from the prior quarter.

We ended the quarter with cash and cash equivalents of $61 6 million and our total assets.

And liabilities remained largely unchanged from the prior quarter.

Yes.

Yes.

Now shifting to our current expectations and guidance for the first quarter of 2022.

Now shifting to our current expectations and guidance for the first quarter of 2022.

Consistent with the comments made in our preliminary results release, we expect the first quarter to be better than typical seasonality, with total revenue anticipated to be in a range of between $15.5 million and $17.5 million.

Consistent with the comments made in our preliminary results release, we expect the first quarter to be better than typical seasonality with total revenue anticipated to be in a range of between $15 5 million and $17 $5 million.

This expected range at the midpoint would equate to revenue being approximately flat sequentially and represent growth of more than 75% year over year.

This expected range at the midpoint would equate to a revenue being approximately flat sequentially and represent growth of more than 75% year over year.

non-GAAP gross profit margin in the first quarter is anticipated to be between 50% and 52%

non-GAAP gross profit margin in the first quarter is anticipated to be between 50% and 52%.

First quarter growth margin is expected to reflect a significantly larger mix of chip revenue versus licensing revenue as compared to the most recent quarter.

First quarter gross margin is expected to reflect a significantly larger mix of chip revenue versus licensing revenue as compared to the most recent quarter.

Additionally, we expect operating expenses in the first quarter to range between $11.5 million and $12.5 million on a non-GAAP basis.

Additionally, we expect operating expenses in the first quarter to range between $11 5 million and $12 5 million on a non-GAAP basis.

The anticipated sequential increase in operating expenses for the first quarter primarily reflects our ongoing hiring plans as well as incremental development costs.

The anticipated sequential increase in operating expenses for the first quarter, primarily reflects our ongoing hiring plans as well as incremental development costs.

Lastly, we expect first quarter non-GAAP EPS to be in a range of between a loss of $0.09 per share and a loss of $0.05 per share.

Lastly, we expect first quarter non-GAAP EPS to be in a range of between a loss of nine cents per share and a loss of five cents per share.

That completes our prepared remarks and we look forward to taking a few of your questions. Operator, please proceed with the Q&A session. Thank you.

That completes our prepared remarks, and we look forward to taking a few of your questions. Operator. Please proceed with the Q&A session. Thank you.

Thank you so much.

To ask a question simply press star one on your telephone to withdraw your question Christian.

Or pound key please.

Please standby, while we compile the Q&A roster.

We have a question from the line of silver.

Silver with Roth capital. Your question, please okay, Hi, Todd and Aley.

Hi, Todd and Haley. Welcome to the call and best of luck in the new role. Todd, you could talk about the Tier 1 customers, the third and fourth customers you're expecting. I'm wondering if you could describe perhaps the opportunity at those customers incrementally versus the ones you've already had and what perhaps the timing of those coming online would be in mobile.

For the call and best of luck in the new role so.

Todd you can talk about these tier one customers of third and fourth customers you're expecting I'm wondering if you could describe perhaps the opportunity at those customers incrementally versus the ones you've already had and what perhaps the timing of those coming on line would be.

In mobile.

Well, the timing I think I was rather specific. You know, the third week's, you know, we don't, I may give an indication that we are going to, we're engaged, we're going to land a customer, but I won't announce who it is, what it is, that much context on size and substance because I don't want to front run their marketing. In many cases.

Well the timing I think I was rather specific the third week.

<unk>.

I may give an indication that we're going to we're engaged we're going to land a customer, but I want to announce who it is what it is that much context on size and substance because I don't want to front run their marketing in many cases.

The features that we collaborate with that particular OEM can be the major differentiating features.

The features that we collaborate with that particular OEM can be the major differentiating features.

of that model. So, you know, I think I've mentioned this many times, so I just wanna be consistent with that. So we're not gonna talk too much about it, too much about what to expect from it, until, you know, I can give more color once it's officially announced. You know, the model's released, you know who the customer is, we'll put out PR, and then I can talk about it. But what I have said is that third tier one is expected to launch that model this quarter. And what I have said is we...

That model so.

I think.

Mentioned this many times so I just want to be consistent with that so what I'm going to talk too much about it too much about what to expect from it until I can give more color. Once it's officially announced the models released.

Who the customer is we'll put out PR and then I can talk about it but what I have said is that third tier one is expected to launch that model this quarter.

And what I have said is we.

Our.

Engaged.

and feel comfortable communicating that we expect to leave the year.

And feel comfortable.

Communicating that we expect to leave the year.

With the fourth tier one.

Helpful Todd. And then you mentioned the personal display market. I wasn't sure what you were referring to there as opposed to the smartphone market. Any clarity there would be helpful.

Okay.

And then.

You mentioned the personal display market I wasn't sure what you were referring to there as opposed to the smartphone market any clarity there would be helpful.

No, I was on, I was vague on purpose. You know, there is so much hype out there.

No I was I was vague on purpose.

Yeah.

There is so much hype out there.

<unk>.

Four.

the new visual experiences that people will consume content, whether it be gaming content, live entertainment.

The new visual experiences that people will.

Consume content, whether it be gaming content.

Live Entertainment.

Tainment.

Or.

traditional long-form video content, let's say.

Traditional.

Long form video content, let's say.

And so I got it. We we have.

And so.

We have.

Clearly I'm in some very specific engagements and discussions with customers, and so I know exactly what that personal display device is. I just don't want to talk in any more detail about that.

Clearly I'm in some very specific engagements and discussions with customers and so I know exactly what that personal display device is.

Just don't want to talk any more detail about that.

Fair enough. We'll have to look forward to their talk. And then perhaps switching over to Truecut, can you talk about this platform that you've launched now and maybe what new customer opportunities that might unlock that previously were not available because the platform hadn't been available? Perhaps that's one way to think about the go-forward opportunity here.

Fair enough a lot to look forward to that and then perhaps switching over to switching over to Truecar.

Can you talk about this platform that you've launched now and maybe what new customer opportunities that might unlock that previously were not available because the platform hadn't been available perhaps that's when we think about the.

Go forward opportunity here.

Well, I think, you know, listen, one of the things that we've done with Trucut, you know, you go back and we've been evangelizing this technology.

Well I think listen one of the things that we've done with throughput you go back and.

We've been evangelizing this technology.

We did an interesting deal with the Yuku group of Alibaba almost three years ago. Then we subsequently won some awards down in Hollywood from... These are mainly technical awards, so these are from groups that...

We did an interesting deal with Youku group of Alibaba almost three years ago and we subsequently won some awards.

Down in Hollywood from these are mainly technical awards. So these are from groups that.

Their job is to try to evaluate and bring new technology to the moviemaking process and then evangelize it and make it available to the broader production.

Their job is to try to evaluate and bring new technology to the movie, making process and then evangelize it and make it available to the broader.

Production.

ecosystem. And so we've been doing that for three years where we've been effectively introducing the technology, making people aware that the technology is there.

Ecosystem and so we've been doing that for three years, where we've been effectively introducing the technology and making people aware that the technology is there.

and getting acceptance that being able to produce high frame rate.

And getting acceptance that being able to produce high frame rate.

content and deliver it as the creator intended to multiple home entertainment devices.

Content and deliver it as the creator intended to multiple.

Home entertainment devices, okay or theatrical devices.

We've been on that evangelism for the last three years and we talk about it periodically. What we've now done is...

We've been on that evangelism for the last three years and we talk about periodically.

What we've now done.

As.

sort of formalize that technology into a combination of tools for the content creator and post-production houses to use to create this content and to make motion rendering part of the movie-making process.

Sort of formalize that technology into.

A combination of tools for the content creator and postproduction houses to use to create this content and to make motion rendering part of the movie making process.

So that's one element. Another element is we've worked on creating...

So that's one element another element is we've worked on creating.

the appropriate technology for these new streaming distributors to deliver.

<unk>.

The appropriate technology for these new streaming distributors to deliver.

that created content that I just mentioned.

That created content.

That I just mentioned.

And then finally, we've created a way to collaborate and certify devices.

And then finally, we've created.

A way to collaborate and certify devices.

to seamlessly and without interaction from the consumer display that content on their device as it was intended.

To seamlessly and without interaction from the consumer.

Splay that content.

On their device as it was intended.

With no adjustments by the consumer themselves.

So what we're doing is we're going from a technology evangelist to, okay, we're trying to be in the...

So what we're doing is we're going from a technology evangelist to okay. We're trying to be in the.

The.

I'll call it product service business.

But in order for this product service to really work, it's not one-ended.

But in order for this product service to really work its not one end.

We can't just go and sell it to the device manufacturer.

We can't just go and sell it to the device manufacturer.

We can't just go create tools that enable the content creator to create this content. We have to go deliver multiple pieces to the ecosystem and bring the ecosystem to a full

We can't just go create tools that enable the content creator to create this content we have to go deliver multiple pieces to the ecosystem and bring the ecosystem.

Two of our form of maturity simultaneously.

That's very helpful. That does Todd, thanks. I'll step back in the queue. Thanks, guys.

Okay that makes sense.

That does Todd thanks.

I'll jump back in the queue. Thanks, guys.

Thank you Sir.

Our next question comes from Raja Jail with Needham and Company.

Thank you. Our next question comes from Rajeev <unk> with Needham <unk> Company. Your question. Please.

Yeah, thanks, and congrats on all the great momentum, and welcome, Haley. A question for you, Haley, when you're thinking about the revenue going into Q1, I know it's bucking seasonality overall, and it will be flat. I'm just wondering, is there, is mobile going to be...

Yes, thanks, and congrats on the.

Great momentum and welcomed nearly.

A question for you here when you're thinking about the revenue going into Q1.

I know bucking seasonality overall and it will be flat I'm just wondering is there.

Mobile going to be.

you know, maybe will grow in Q1 and maybe other segments will be down or is pretty much all the segments going to be kind of flat and basically bucking normal seasonality of being down? Is there any one group that stands out?

Maybe it will grow in Q1, and maybe other segments will be it will be down or pretty much all the segments going to be kind of flat.

You.

Basically bucking normal seasonality would be down.

Any one group that was out.

Yeah, so in mobile specifically, our hardware will be up and the software would be down, but it should be basically flat, you know, across all of the lines for Q1, but the hardware will be up in mobile.

Yeah, so in mobile specifically.

Our hardware will be up and the software would be down, but it should be basically flat.

That's all of the lines.

For Q1.

But the hardware will be up in mobile.

Okay, got it. And then for the other projector and video delivery, will it essentially be, I guess, flat?

Okay got it and then for the other projector and video delivery.

Yes.

Since it would be flat.

Yep Okay.

Got it. And then on the gross margin, you know, obviously the margins benefited from more mix of software in Q4, and then the opposite is happening in Q1. When you're looking at your pipeline, any sense of how to think about, you know, the split of software and hardware as you progress throughout the year?

Got it and then on the gross margin obviously the margin.

<unk> benefited from more mix of software in Q4.

And that happened in Q1.

When you're looking at your pipeline.

Any sense of how to think about the split of software and hardware.

We progress throughout the year.

And I know you're maintaining low 50s. Yeah, I just wanted to get some more details and then how to think about the margins so we have that modeled correctly as best we can.

And I know youre, maintaining low fifteens.

Yes, just wanted to give some more details and then how to think about the margins that we have that modeled correctly that's again.

Yeah, so, you know, as we move throughout the year, that shift could change a little bit. We're trying to think of ways to maybe increase software in some areas. So, I don't want to say too much right now, but yeah, we are trying to kind of get that, get some ideas out there and...

Yeah, so as we move throughout the year that shift could change a little bit.

I'm trying to think of ways to maybe increased software in some areas.

So.

I don't want to say too much right now, but yes, we are trying to.

Kind of get that.

Some ideas out there and work on that.

Let me add a little bit there, a little color to what Amy said. So I think what you're seeing is, you know...

Got it.

Let me add a little bit there little color to what he said.

So I think what youre seeing as you know.

not just us, but the rest of this industry had absorbed price increases.

Not just us, but the rest of this industry had absorbed price increases.

back half of 21 majority, I think something started increasing Q2 of 21. Most of those increases were passed on, in fact all those increases were passed on to our customer base. Then in 22 again...

Back half of 'twenty, one majority I think some things started increasing Q2 of 'twenty. One most of those increases were passed out in fact, all of those increases were passed on to our customer base then in 'twenty two again.

Most of the supply chain has increased costs, and we, as I think most in our space, have passed those increases on. Some people pass those increases on and keep their margin when they pass them on. Some people maybe just pass the costs on, which means the effective margins may decrease a bit.

Most of the supply chain has increased cost.

And we as I think most in our space.

Those Kris increases on some people pass those increases on and keep their margin when they pass them on some people maybe just pass the costs on which means the effective margins may decrease a bit.

I think it depends who you're talking to and where they're in their business cycle. Where we are in our business cycle is in an aggressive build-up of this mobile

I think it depends.

Who you're talking to and where they are in their business cycle, where we are in our business cycle is in an.

<unk>.

Buildup of this mobile ecosystem.

And so that helps us, two things. We're trying to build more content support on the software and gaming engine side, but we're also trying to get a broader expansion of models and customers that enable this unique gaming experience.

And so that helps us two things, we're trying to build more content support on the software and gaming engine side, but we're also trying to get a broader expansion of models and customers that enable this unique gaming experience and so yes, we have.

And so, yes, we have transferred many of these cost increases, but I would say for 22, we didn't compound that with forwarding the gross margin increases.

Transferred.

Many of these cost increases, but I would say for 'twenty, two we didnt compound that with forwarding the gross margin increases.

If you get what I'm, saying.

Okay.

So if somebody raises your cost, let's just say $0.20 and your margins are in the $0.50.

So if somebody raises your cost, let's just say 2000 and your margins are in the <unk>.

If you don't want dilutive to your margins, you've got to increase prices to your customers.

You don't want dilutive to your margins you've got to increase prices to your customers.

Double that.

In many cases, we offload cost increases, but not with our margin adder. So that means we've had a headwind on margins.

In many cases, we didn't we offload cost increases, but not with our margin adder. So that means we've had a headwind on margins.

So that's one thing, and we chose to do this.

So that's one thing and we've chose to do this.

Because we are in, as you, I mean, we just said we're growing a mobile business, I think 80% year over year.

Because we are in as you just said we are growing our mobile business I think 80% year over year.

right, on this quarter, right? So you clearly were in growth.

On this quarter right. So clearly were in growth.

We're in a growth phase of the business. And so I think what you'll see is, you know, we are trying to offset that aggressive posture.

We're in a growth phase of the business and so I think what Youll see is we.

We are trying to offset that aggressive posture.

from a margin perspective by bringing in higher margin.

From a margin perspective.

By bringing in higher margin.

Licensing.

Business from both you could see true cut at some point, we won't break it out we'll still make a part of mobile and our soft iris licensing business.

We've changed the way we do soft iris licensing. We've gone from a royalty-based licensing model to an up-front licensing model. Part of the reason you saw a big increase in Q4 was because with one of the customers that was coming up with a bunch of new models, we switched gears with them, and instead of doing those models on a royalty-based, which you get paid after they ship the model, we

We've changed the way, we do soft Iris licensing we've gone from a royalty based licensing model to an upfront license fee model part of the reason you saw a big increase in Q4 was because with one of the customers that was coming up with a bunch of new models, we switch gears with them and instead of doing those.

Models on a royalty based which you'll get paid after they ship the device we went with an upfront licensing model. So.

the device, we went with an upfront licensing model so that it effectively allowed us to

Effectively allowed us to.

It's a more predictable way for us to do business. It's better for the customer, frankly. If they have high growth models, then it's less per model for them. And I think it's gonna be good for both us and our customers in the long term. But when you go through this transition, it's gonna be a little lumpy and not, it's gonna be a little bit hard to predict a quarter by quarter.

It's more predictable way for us to do business, it's better for the customer.

Frankly, if they have high growth models, then it's less per model for them.

And.

I think it's going to be good for both us and our customers in the long term, but when you go through this transition is going to be a little lumpy and it's going to be a little bit hard to predict quarter by quarter.

extrapolation of that business. But all in all, you know, our goal is to continue with...

The extrapolation of that business, but all in all.

Our goal is to continue with.

building out that mobile ecosystem as aggressively as we can.

Building out that mobile ecosystem as aggressively as we can.

And.

getting and maintaining, let's just say, the low 50 margin range, and we will use various different methods to get there. At some point, we do expect our ability to increase margins will be.

Guinea, and maintaining let's just say the low 50% margin range and we will use various different methods to get there at some point, we do expect our ability to increase margins will be there.

We just, right now, we don't want to slow the demand side down.

We just right now we don't want to slow the demand side there.

I hope that's a lot of color I gave you and everybody else on the call. I hope that helped.

I hope that's a lot of color I gave you and everybody else on the call I hope that helped.

Diluted urology.

No, I think that makes a lot of logical sense. I appreciate that. Just for my follow up, the IRIS is built on a 20 nanometer ultra low leakage process at TSMC where the capacity, as you noted, has been extremely tight.

No sorry, I had it on mute.

I think that makes a lot of logical sense.

Great.

Just for my follow up.

<unk> is built on a 20 nanometer.

<unk> process.

And see where the capacity as you noted has been extremely tight.

And you mentioned in the past, had there been no capacity or friction.

And you mentioned in the past had there been no capacity restrictions.

you probably would have shipped a lot more units last year.

You probably would have shipped a lot more units.

Last year.

Or, sorry, you could ship even more this year. Yeah, could you give us an update in terms of when the capacity is coming online? I think in the past you mentioned you're committed to the kind of second half of 2022 that TSMC will bring a significant amount of capacity on 22 nanometer ULLL.

Alright, great.

More of this year.

Yes could you give us an update in terms of.

When the capacity is coming online I think in the past you mentioned youre committed to kind of second half of 2022.

FMC will bring significant amount of capacity on 20 nanometer ull.

And that should be the right, you know, hopefully the right timing as a lot of these models start to kind of move forward and go into production, and as well as the fact that you've unveiled your i7. I'm sorry, your x7. So, just update me, Todd, on that, and I'll appreciate that insight. Thank you.

And.

That should be the right hopefully the right timing has a lot of these models start to kind of move forward and go into production as well as the <unk>.

Fact that you've unveiled seven.

I'm, sorry, you're at 7%.

So just update your thought on that.

I appreciate that insight.

Yeah, well, you know, we are seeing additional support for our growth. I would still say that for sure through the front half of 2022, we are seeing additional support for our growth.

Yes.

We are seeing.

Additional support.

For our growth I would still say that for sure through the front half of 'twenty two.

we are constrained. Based upon how we would like to grow in the back half of 22, we're still constrained. But I am feeling more comfortable like, put it this way.

We are constrained.

Based upon how we would like to grow in the back half of 'twenty two.

We're still constrained, but I am feeling more comfortable like.

Put it this way.

We're going to spend the OPEX like the revenue is going to come.

We're going to spend the opex like the revenue is going to come.

I can't wait that long to decide and so I'm going to drive the organization like that capacity is going to be available to us and our new operations VP Frank knows exactly that's what I'm doing and he's on board.

Okay.

Okay.

I can't wait that long to decide and so im going to drive the organization like that capacity is going to be available to us and our new <unk>.

Operations VP Frank.

It was exactly that's what I'm doing and he is onboard.

Now.

There's risk, there's risk to that. But, you know, look at what we're trying to do. We have no choice. We're going to

There's risk there's risk to that but.

Look at what we're trying to do we have no choice.

Are going to grow.

Great. Thank you.

Thank you. Our next question comes from Derek Soderberg with Securities. Your question. Please.

Yeah, hey, Todd, and welcome, Haley. So, you know, very nice performance, and congrats on the progress there. Todd, I think in the past, you put a number on the level of engagements. I'm wondering if you could share sort of where you're at now and where you'd like to exit the year. And, you know, I think there was a prior related question.

Yeah, Hey, Hey, Todd and welcome Daily.

No.

Very nice performance and congrats on the progress there.

Todd I think in the past you've put a number on the level of engagements I'm wondering if you could share sort of where you are at now and where you'd like to exit the year and I think there was a prior related question.

But just with the supply constraints and mobile, you know, our engagements, you know, I guess over the next couple quarters, you know, heavily weighted towards Softcategory bond.

But just with the supply constraints and mobile our engagements I guess over the next couple quarters heavily weighted towards soft iris.

No, no, actually. So, first of all, I say our pipeline is strong as it's ever been. I did not say it was a higher quantity and we're not really talking about quantity because for me, you know, the value of quantity isn't quite there anymore, right? I think it's going to sell at $1B.

No no actually.

So.

So first of all.

Our pipeline is strong as it's ever been I did not say it was a higher quantity and we're not really talking about quantity because for me the value of quantity isn't quite there anymore right I think.

Early in the process, I think articulating the quantity of engagements gave comfort to our early patient investors that the reality was starting to happen. What's more important now is the quality of the engagements, right?

Early in the process I think articulating the quantity of engagements gave comfort to our early.

Patient investors that it was the.

The reality was starting to happen what's what's more important now is the quality of the engagements alright.

and it's two-fold when I say quality, is what's the volume?

And it's two fold when I say quality is.

<unk>.

Whats the volume.

Which customers it with.

which product is being designed into that customer.

Which product is being designed into that customer.

And does it meet not only our revenue objectives for return on our resources, but does it also meet our long-term objectives of...

And does it meet not only our revenue objectives for return on our resources, but does it also meet our long term objectives of.

Are they going to truly demonstrate the immersive gaming experience that we can enable, which then builds stickiness and a flywheel approach so that more models will...

Are they are they going to truly demonstrate the immersive gaming experience that we can enable which then build stickiness and a flywheel approach so that more and more.

Models will want to use this and.

more content creators will want to target their content to a pixel.

More content creators will want to target their content.

Two a pixel works enabled phone.

So what's important to me now and the team is the quality of those engagements and I would say that

So what's important to me now and the team.

Is the quality of those engagements and I would say that.

Today, what the constraint is, is probably not.

Today, what the constraint is probably not.

production capacity, although we have to be careful on how we utilize that production capacity. It's growing production capacity. We have to still be very careful how we utilize it. The bigger issue is...

Production capacity, although we have to be careful on where we how we utilize that production capacity its growing production capacity, we have to still be very careful how we utilize the bigger issue.

As.

Our resources.

We are dedicating resources to building out content targeted to our platform. We have resources dedicated to both existing X5 programs and the new X7 programs across multiple customers and SoftIRIS programs. And so...

We are dedicating resources to building out content targeted to our platform. We are have resources dedicated to both existing X five programs and the new X seven programs across multiple customers.

And soft Iris programs.

And so.

And we're growing.

But I would still say that's the larger constraint for us. So we, those engagements that we pick and choose, we market and we get high demand for engagement. In some cases, we don't engage. In some cases, the customer doesn't engage. But when we get to choose, we target the highest quality to achieve both our return on research and our success.

But I would still say that's that's the larger constraint for us. So we those engagements that we pick and choose which we market and we get high demand for engagement in some cases, we don't engage in some cases, the customer doesn't engage but when we get to choose.

We target the highest quality.

To achieve both our return.

On resource.

And our strategic intent.

Got it. That's helpful. And just on OPEX for the year, Haley, you know, it sounds like a lot of activities going on in mobile and True Cut. You know, you've got an R&D program as well. Just curious how we should think about OPEX levels as we move, you know, sort of throughout the year. Any help on OPEX would be great.

Got it that's helpful.

Just on Opex for the year.

It sounds like.

A lot of activities going on in mobile and true cut.

You've got an R&D program as well just curious how we should think about opex levels as we move.

Throughout the year.

Any help on Opex would be great.

Yeah, I think you should think of this next year, 2022, as an investment year for the company. We're trying to grow, and you should expect to see that in OPEX as well.

I think you should think of it next year 2022, as an investment year for the company, we're trying to grow and.

You should expect to see that in Opex as well.

It will be controlled, but it will be growing.

It'll be it'll.

It'll be controlled but it will be growing.

Yeah.

Got it got it.

Thanks.

Thank you. Our next question comes from Richard Shannon with Craig Hallum.

Your question please.

Thanks Todd and Haley for taking my questions.

Thanks, Tom Healey for taking my questions.

Let's hear Todd, just looking backwards into your announcement from December on MediaTek. Can you explain the relationship there? And then do you still view them as a competitor in any way? And when will we see a phone that uses a MediaTek app for us?

Let's see your Todd just looking backwards into your announcement from December on media can you explain the relationship there.

And then do you still view them as a competitor in any way.

We see a phone that use the mediatek apps processor on it.

Okay, well the last one, I mentioned in my prepared remarks that you should see one, you should see several from multiple customers this year, right? I'm probably not gonna give you any more color than that, but you probably should see them before mid-year, is my guess, at least the first one. You know, the relationship with the formal relationship that we announced, okay? So there's always a formal relationship and then there's your informal, how you deal with it.

Okay, well the last one I mentioned in my prepared remarks that you should see one.

Several for multiple customers. This year right I am probably not going to give you any more color than that but.

You probably should see them before mid year is my guess at least the first one.

The relationship with with the formal relationship that we announced okay. So theres always a formal relationship and then there's your informal how you deal with.

you know, your partners. And in our environment, you ask if they're a competitor or not. In our environment, you know.

Your partners and in our environment, you asked if their competitor and our environment.

There's always competitive aspects to almost every partner, right? It's just the nature.

<unk>.

There is always competitive baskets aspects to almost every partner right. It's just the nature of the Beast.

I would say our formal relationship we announced is that we are an independent software vendor for their Dimensity 5G line of products, right? And we've collaborated before they announced their products to make sure that our soft iris software solutions

I would say.

Our former relationship we announced is that we are an independent software vendor for their <unk> line of products right and we've collaborated before they announced their products to make sure that our soft Iris software solutions.

that all the benefits that those software products were bringing to

That all the benefits that those software products, we're bringing to.

The Qualcomm platforms are available on the Dimensity 5G platform.

The Qualcomm platforms are available on the <unk> platforms.

So now, it benefits both companies, right? We're able to go out and market our software to programs that MediaTek has secured, but at the same time, MediaTek gets to go out and offer.

So now it benefits both companies right.

We're able to go out and market our software to programs that Mediatek has secured but at the same time mediatek gets to go out and offer.

absolutely world-leading best color calibration to their customers and they're on equal footing with their competitor Qualcomm.

Absolutely World, leading best color calibration to their customers and they are on equal footing with their competitor Qualcomm.

So I would say that's the formal announced relationship, and it's working well.

So.

I'd say thats the formal announced.

Announced relationship and it's working well.

And then what you see is the informal relationship where, remember...

And then what you see is the informal relationship where remember.

You know, we have a software product and we have a hardware product, but I've said this many times before, and sometimes it gets lost, but I want to make sure it does not, is almost in all cases...

We have a software product and we have a hardware product, but I've said this many times before and sometimes it gets lost but I want to make sure. It does not is almost in all cases, our hardware customers our visual processor customers.

our hardware customers, our visual processor customers, also...

Also use the software.

So it's part of the solution. So making sure that your software is vetted on the AP and flawlessly working. Also.

So it's part of the solution.

So making sure that your software embedded on the AP and flawlessly working also.

paves the path for your visual processor to be next to that AP.

Paves the path for your visual processor to be next to that AP.

So, with that said, that sort of says where we're at now. Where the relationship will go, who knows, but we have a very positive, productive, working relationship with MediaTek, just as we've had with Qualcomm in the past.

Okay. So with that said that sort of says where we're at now.

The relationship will go who knows but we have a very positive productive working relationship with Mediatek.

Just as we've had with Qualcomm in the past.

Okay, helpful perspective, Todd. My second question is, in your prepared remarks, and hopefully I typed your wording down here, your mobile growth strategy here, one of them is to expand an ecosystem with Pixelworks as the default. And then in response to one of the past few questions here is talking about creating stickiness.

Okay helpful perspective, Todd.

My second.

Question is.

In your prepared remarks, and I hope the type the.

Wording down here your mobile growth strategy here, one of them is to expand an ecosystem with pixel works as the default.

And then in your response to.

One of the past few questions here, just talking about creating stickiness.

Can you talk about your efforts here, how that's happening, progress there? When are we going to see the ultimate outcome of this? To what degree is Unity involved with this? Can you kind of talk to that ability to, you know, stickiness and default usage of Pixelworks and mobile devices?

Can you talk about your efforts here.

That's happening progress there when are we going to see the ultimate outcome of this to what degree is unity involved with is can you kind of talk to that ability to stickiness and default usage of pixel works in mobile devices.

Well, you know, it's one of those, okay, so what I'm talking about is one of those goals that you never obtain, but you constantly reach for.

Well.

It's one of those okay. So what I'm talking about is one of those goals that you never obtain but you constantly reached four.

OK? You know, will we ever reach the point where people just, you know, never think about an alternative, either not using us or not using somebody else, et cetera? I don't know. But it is what we strive for, OK? And that is what I'm articulating. So what are we trying to do?

Okay.

Sure.

Will we ever reach the point where.

People, just never think about an alternative either not using us or not using somebody else et cetera, I don't know, but it is what we strive for okay and that is what im articulated. So what are we trying to do well.

First of all, we're at the forefront of this. Nobody else is doing what we're doing today. Does that mean, I mean, given the awareness

First of all we're at the forefront of this nobody else is doing what we're doing today that does that mean given the.

The awareness that we're creating.

other people are starting to look around giving the...

Other people are starting to look around given the.

the you know if you could probably go in and and i think we would all agree you know we all have smartphones i'm not sure there's anybody on this call that doesn't have a smartphone sit next to right

The <unk>.

You could probably go in and I think we would all agree we all have smartphones I'm not sure. If there's anybody on this call that doesn't have a smartphone sitting next to him right now.

And my guess is there's not a person on this call that hasn't refreshed that smartphone in less than three years.

And my guess is there's not a person on this call that hasn't refreshed that smartphone in less than three years.

And when they went and refreshed it, there was, they made some decisions on why they should buy that particular model and spend that particular money.

And when they went and refreshed it there was they made some decisions on why they should buy that particular model and spend that particular money.

For the last.

five or eight years and most people on this call I would say are US based. I probably have some people in in China or Asia on this call because we are creating awareness there now. So but when I'm talking to the people here in the US.

Five or eight years and most of the people on this call I would say our U S based off would probably have some people in.

In China or Asia on this call because we are creating awareness there now so.

But when I'm talking to the people here in the U S.

Probably the number one decision making was probably the camera capabilities. And then the number two decision was...

Probably the number one decision, making was probably the camera capabilities.

And then the number two decision was the display capabilities.

Number three decision was what ecosystem are you on, right?

Number three decision was what ecosystem are you on right.

Yeah.

Our target customer base today, now that may change over time, but our target customer base today is in China. And those Chinese OEMs are strong in their home market, and they're very strong in the broader Asian markets, and now starting into the European markets.

Our target customer base today that may change over time, but our target customer base today is in China.

Those Chinese Oems are strong in their home market and they are very strong in the broader Asian markets and now starting into the European markets.

but in specific in their home market of China and the broader Asian markets.

But in specific in their home market of China, and the broader Asian markets.

One of the top decisions over the last.

24 months when somebody goes to refresh that phone.

24 months, when somebody goes to refresh that phone.

have migrated away from camera.

Has migrated away from camera.

Display is still very important.

But how you can experience.

But how you can.

Experience.

Mobile game.

has become a much higher priority on their decision-making list.

Has become a much higher priority on their decision making list.

I am not the only one that sees this.

The AP vendors see this, the display vendors see this, the OEMs see this, the mobile content creators see this.

The <unk> vendors see this the display vendors see this the Oems see this the mobile content creators see this.

And so you've seen recent acquisitions here in the US from gaming content providers trying to expand their reach into mobile gaming. They see this, OK? So it's a simpleenter to make these investment in mobile.

So you've seen recent acquisitions here in the U S from <unk>.

<unk> content providers trying to expand their reach into mobile gaming they.

They see this.

Okay. So our goal.

is to go out and be at the tip of the spear and create, I mean literally have a road map.

Is to go out and be at the tip of the spear.

And create.

I mean literally have a roadmap.

We just announced X7, we're working on X8 and X9.

I mean, we just announced <unk> seven we're working on X eight next nine.

have a roadmap of products that are at the forefront of pushing that immersive experience on a mobile device.

Have a roadmap of products that are at the forefront of pushing that immersive experience on a mobile device.

Some of the times when you try to solve a problem, you can go out and solve the problem in an isolated point resolution fashion.

And then go out and part of how you give me some of the times when you try to solve a problem.

Can go out and solve the problem in an isolated point resolution fashion.

Some cases, the best way to solve the problem is distribute the solution across an ecosystem and have them help you solve the problem to make it more immersive. We have seen, we started with F7 and you'll see more of it on our roadmap.

Some cases, the best way to solve the problem is distribute the solution across an ecosystem and have them help you solve the problem to make it more immersive.

We have seen we started with <unk> seven and Youll see more of it on our roadmap.

that if we go out and collaborate with the game engine and content providers and AP providers

That if we go out and collaborate with the game engine and content providers.

And AEP providers.

That we can.

make this more immersive experience a reality sooner than versus trying to do it all on our own.

Make this more immersive experience.

Reality sooner than versus trying to do it all on our own.

So, what I'm talking about there is that aspiration and that intent.

So what I'm talking about there is that aspiration and that intent.

Hope that answers your question.

It did, Todd, and I always appreciate the detail. So if I had to try to summarize this, it would seem that gaming is probably the center of trying to make the experience sticky. And therefore, Pixelworks Inclusion is the default. That's kind of the center of that strategy.

It did Todd I always appreciate the detail.

So if I had to try to summarize this it would seem that gaming is probably the center of trying to make the experience sticky is that were.

Therefore pixel works inclusion as the default.

What's kind of the center of that strategy is that fair.

It is. I mean, we will never forego that, first and foremost, to deliver all this immersive display experience we talk about, you should have a very high-quality, calibrated, color-accurate, color-rich, indifferent ambient environment display.

It is I mean, we will never.

Forego that.

First and foremost to deliver all of this immersive display experience we talk about you should have a.

A very high quality quality calibrated color accurate.

Color rich.

In different ambient environment display.

And so if you go look at what we really started off with was delivering that promise to the customers. We will never go away from that promise. So the first thing we do is make sure that this display is best in class. Then we add all these other capabilities to now deliver content.

And so if you go look at what we really started off which was delivering that promise to the customers. We will never go away from that promise. So the first thing. We do is make sure that this display is best best in class. Then we have all these other capabilities to now deliver content.

or, you know, part, you know, it's not really delivering content with gaming, you're creating the content when you're playing the game. So now we're trying to improve that experience on top of this world-class display.

Or or or.

Part, what's not really delivering content with pain and you're creating the content when you make the game when you're playing the game. So now we're trying to improve that experience on top of this world class display.

Okay.

Fair enough. I guess last question, and I guess we're getting close to the end of the hour here, kind of following on one of the prior questions here, as you think about your tier one customer base,

Fair enough.

Last question, just sort of get closer into the hour here.

Kind of following on one of the prior questions here as you think about your tier one customer base.

How fast do you think, or how do we think about, you know, increasing the breadth, you know, as thinking about it in terms of attach rate of their unit base here? How do we think about that? Where is that going to go throughout the year or over the next couple of years? How would you help characterize or quantify that?

How fast do you think or how do we think about increasing the breath.

Is thinking about it in terms of attach rate of their.

Unit base here, how do we think about that where is that going to go throughout the end of the year over the next couple of years, how would you help characterize or quantify that.

Well.

So, I had one customer that wanted to dramatically expand the process.

So.

I had one customer that wanted to dramatically expand.

The product lines.

And the price points.

that Pixelworks enabled features would be on in their portfolio of phones.

Pixel works enabled features with the <unk> in there and their portfolio of phones.

The problem with that was, even though we have growing capacity available to us, we do not have unlimited capacity.

The problem with that was.

Even though we have.

Growing capacity available to us we do not have unlimited capacity.

If we would've gone down that path.

it would have probably alienated our ability to diversify across multiple customers.

It would have probably alienated our ability to diversify across multiple customers.

So to answer your question correctly, you have to say, OK.

So to answer your question correctly, you have to say okay.

The demand would like to expand across price points and categories of phones.

The demand, we'd like to expand across price points and categories iPhone.

This is no longer just going to be put on a gaming phone. They want to improve the gaming experience on all types of phones.

This is no longer just going to be put on a gaming phone they want to improve the gaming experience on all types of phones.

Since I do not have unlimited resources and unlimited capacity, manufacturing capacity, we have to be very careful on where we go and choose and engage and how we do it. This frustrates some customers. It makes other customers happy.

Since I do not have unlimited resources and unlimited.

Capacity manufacturing capacity, we have to be very careful on where we go with choosing engage in how we do it.

This frustrates some customers it makes other customers happy.

Last quick follow up to that, Todd, when do you expect to be not supply limited in your mobile business?

Last quick follow up to that when do you expect to be not supply limited in your mobile business.

This year or next year?

Okay.

This year.

Sure.

I think we're going to be able to show dramatic growth this year, but we will be constrained throughout the entire year because we're showing dramatic growth. I think I'll be fighting for capacity.

I think we're going to be able to show dramatic growth. This year, but we will be constrained throughout the entire year, because we're showing dramatic growth.

I think I'll be fighting for capacity.

Throughout 2022, but.

Yeah.

our growth, our thirst for growth is voracious.

Our growth our thirst for growth is the ratios.

Okay.

We will look forward to hearing about the next conference call. That's all for me. Thank you.

Yes.

And this concludes our Q&A session. I will turn it back for final remarks.

Thank you and this concludes our Q&A session I will turn it back for final remarks.

Okay, thank you. Well, thank you for the long call today, a lot of extensive prepared remarks and some very interesting questions. I'd like to finish on, once again, welcoming Haley to the team and the conference call. Thank you very much for attending. Thank you.

Okay. Thank you well. Thank you for it was a long call today.

Extensive prepared remarks in some very interesting questions I'd like to finish on once again welcoming Haley.

Two the team in the conference call. Thank you very much for attending.

Q.

And with that ladies and gentlemen concludes today's program.

You may now disconnect.

?

[music].

[music].

Thank you for watching!

to Pixelworks fourth quarter in fiscal year 2021 earnings conference call. I'll be your operator for today. My name is Carmen.

Welcome to pixel works fourth quarter and fiscal year 2021 earnings conference call I'll be your operator for today. My name is Carmen at this time all participants are in a listen only mode. After the speaker's presentation. There will be a question answer session to ask.

A question during the session you will need to press star one on your telephone.

Conference call is being recorded for replay purposes, I would now like to turn the call over to Brett Perry with Investor Relations. The floor is yours.

Thank you, Carmen. Good afternoon, and thank you for joining today's conference call. With me on the call is Pixelworks President and CEO Todd DeBonis and Chief Financial Officer Haley Amato.

Thank you Tom and good afternoon, and thank you for joining today's conference call with me on the call its fixed works President and CEO , Todd the bonus and Chief Financial Officer Haley.

The purpose of today's conference call is to supplement the information provided in Pixelworks' press release issued earlier today announcing the company's financial results for the fourth quarter of 2021. Before we begin, I'd like to remind you that various remarks we make on this call, including those about our projected future financial results, economic and market trends, and the impact of COVID-19 on the economy. I'd also like to remind you that this conference is being recorded. If you have any questions, please feel free to contact us. Thank you.

The purpose of today's conference call is to supplement the information provided in <unk> press release issued earlier today announcing the Companys financial results for the fourth quarter of 2021 before we begin I'd like to remind you that various remarks, we make on this call, including those about our projected future financial results economic and market trends.

Our competitive positions constitute forward-looking statements. These forward-looking statements and all other statements made on this call that are not historical facts are subject to a number of risks and uncertainties that may cause actual results to differ materially.

Our competitive position constitute forward looking statements. These forward looking statements and all other statements made on this call that are not historical facts are subject to a number of risks and uncertainties that may cause actual results to differ materially.

All forward-looking statements are based on the company's belief as of today, Thursday, February 10, 2022. The company undertakes no obligation to update any such statements to reflect events or circumstances.

All forward looking statements are based on the company's beliefs as of today Thursday February 10, 2022, the company undertakes no obligation to update any such statements to reflect events or circumstances occurring after today.

occurring after today. Please refer to today's press release annual report Form 10-K for the year ended December 31, 2020 and subsequent SEC filings for a description of factors that could cause forward-looking statements to differ materially from actual results.

Please refer to today's press release annual report Form 10-K for the year ended December 31, 2020, and subsequent SEC filings for a description of factors that could cause forward looking statements to differ materially from actual results.

Additionally, the company's press release and management statements during this conference call will include discussions of certain measures and financial information in GAAP and non-GAAP terms, including gross margin, operating expenses, net loss, and net loss per share. GAAP measures exclude amateurization.

Additionally, the company's press release and management's statements. During this conference call will include discussions of certain measures and financial information in GAAP and non-GAAP terms, including gross margin operating expenses net loss and net loss per share non-GAAP measures exclude amortization of required of acquired intangible asset.

of acquired intangible assets, stock-based compensation expense, restructuring expense, and gain on loan.

Stock based compensation expense restructuring expense and gain on extinguishment.

The company uses these non-GAAP measures to assess our operating performance. We believe the non-GAAP measures provide a meaningful perspective on core operating results and underlying cash flow dynamics.

The company uses these non-GAAP measures internally to assess our operating performance. We believe the non-GAAP measures provide a meaningful perspective on core operating results and underlying cash flow dynamics, we caution investors to consider these measures. In addition to not as a substitute for an interior to the company's consolidated financial results as Paris.

We caution investors to consider these measures in addition to, not as a substitute for, but superior to, the company's consolidated financial results as presented in accordance with GAAP. Also note, throughout the company's press release and management statements during this conference call, we referred to net loss attributable to Pixelworks, Inc. as simply net loss. For additional details and reconciliations of GAAP to non-GAAP net loss, please see the GAAP Webinar at https://sites.google.com.

Rented in accordance with GAAP also note throughout the company's press release and management's statements. During this conference call. We refer to net loss attributable to <unk>, Inc. Is simply net loss for additional details and reconciliations of GAAP to non-GAAP net loss.

Okay.

And to cap to adjusted EBITDA, we would refer you to the press release issued earlier today. With that, it's now my pleasure to turn the call over to Todd for his opening remarks.

And to cap two.

Adjusted EBITDA.

We would refer you to the <unk>.

Yes release issued earlier today with that it's now my pleasure to turn the call over to Todd for his opening remarks. Please go ahead.

Thank you, Brett, and good afternoon or morning to everyone on the phone and webcast.

Yes.

Thank you, Brett and good afternoon or morning to everyone on the phone and webcast.

As reported in today's press release, we closed out the year with another consecutive quarter of growth and increasing momentum entering 2022.

As reported in today's press release, we closed out the year with another consecutive quarter of growth and increasing momentum entering 2022.

Total revenue in the fourth quarter was up 72% year over year, and mobile revenue was another record, growing 29% sequentially and 194% over the year-ago quarter.

Total revenue in the fourth quarter was up 72% year over year.

Mobile revenue was another record growing 29% sequentially and 194% over the year ago quarter.

For the full year, total revenue increased 35%, with mobile revenue growing 203%.

For the full year total revenue increased 35% with mobile revenue growing 203%.

In addition to strong top-line growth, gross margin expanded throughout the year as a result of improved overhead absorption as well as our ability to pass on a majority of the higher semiconductor material cost to customers.

In addition to strong top line growth gross margin expanded throughout the year as a result of improved overhead absorption as well as our ability to pass on a majority of the higher semiconductor material cost to customers.

Gross margin was particularly strong in the fourth quarter due to product mix and recognition of license revenue from a mobile customer for our soft iris solution that covers several phone models.

Gross margin was particularly strong in the fourth quarter due to product mix and recognition of license revenue from our mobile customer for our soft Iris solution that cover several phone models.

With regards to our progress with our China-based subsidiary, Pixelwork Shanghai, we are continuing to build out a strong local leadership team. Earlier this week, we announced the appointment of two highly experienced executives to our Shanghai organization.

With regards to our progress with our China based subsidiary pixel works Shanghai, we are continuing to build out a strong local leadership team.

Earlier this week, we announced the appointment of two highly experienced executives to our Shanghai organization.

The first is our new Senior VP of Operations, Mr. Frank Lu, who brings extensive experience from similar prior roles at Dialog Semiconductor, MSTAR, TSMC, and SkyWorks Solutions.

The first is our new senior VP of operations, Mr. Frank Lu who brings extensive experience from similar prior roles of dialog semiconductor and star TSMC and <unk> solutions.

We also appointed Linna Liu as CFO and Senior Vice President of Finance of the Pixelworks Shanghai Subsidiary.

We also.

Pointed Linda Lou as CFO , and senior Vice President of finance of the pixel works Shanghai subsidiary.

Most recently, Lina served as the interim CFO and general manager for NTT Data Systems and prior was the global CFO of Chemtech's Chemical Engineering.

Most recently served as the interim CFO and general manager for NTT data systems and prior was the global CFO of <unk> Chemical engineering.

Together with the restructuring and financing of our Shanghai subsidiary, these most recent appointments are an important element to establishing independence for our Pixelworks Shanghai subsidiary.

Together with the restructuring and financing of our Shanghai subsidiary. These most recent appointments are an important element to establishing independents for our pixel works Shanghai subsidiary.

We remain on track to be positioned to submit our application as early as the latter part of this year.

We remain on track to be positioned to submit our application as early as the latter part of this year.

turning to a review of activity across our primary end market.

Turning to a review of activity across our primary end markets.

Our mobile business had another strong quarter with revenue increasing 29% sequentially and over 190% year-over-year.

Our mobile business had another strong quarter with revenue, increasing 29% sequentially and 100 and over 190% year over year.

Q4 represented the sixth consecutive quarter of sequential growth with record revenue contribution from both our visual processors and software only solutions.

Q4 represented the sixth consecutive quarter of sequential growth with record revenue contribution from both our visual processors and software only solution.

Okay.

Briefly highlighting several announcements since our prior conference call.

Briefly highlighting several announced wins since our prior conference call.

Two multi-year customers, OPPO and OnePlus, both introduced new models incorporating our soft iris solution. OPPO launched the brand's first ever foldable phone, the OPPO Find N, leveraging our patented high-efficiency color and brightness calibration technology.

Two multiyear customers Opel and oneplus, both introduce new models, incorporating our soft Iris solution <unk> launched the brand's first ever Foldable phone, the Opel find and leveraging our patented high efficiency color and brightness calibration technology.

Then OnePlus launched the 10 Pro smartphone using our latest Pro software solution, including features such as absolute color accuracy, professional brightness calibration, and ambient color correction.

Then one plus launched the 10 pro smartphone using our latest pro software solution, including features such as absolute color accuracy professional brightness calibration and ambient colored correction.

On the visual processor hardware side.

Vivo launched three next-gen series of its iQ smartphones. In December , Vivo launched the iQ Neo 5S as a refresh of the Neo 5, which was our first ever win with Vivo in early 2021.

Vivo launched three Nextgen series of its <unk> smartphones in December vivo launched the IQ Neil side. This is a refresh of the <unk> five which was our first ever win with vivo in early 2021.

The iQOO Neo 5S incorporates our X5 Pro visual processor coupled with Qualcomm's Snapdragon 888 platform, enabling overall high performance and an ultra-premium 120 hertz visual display experience for gamers.

The <unk> five S incorporates our X five pro visual processor, coupled with Qualcomm Snapdragon 888 platform, enabling overall high performance and an ultra premium of 120 Hertz visual display experience for gaming.

In January , Vivo launches iQ9 and iQ9 Pro, each also incorporating our X5 Pro's visual processor. Specific to the 9 Pro flagship model, it features a 6.78-inch curved, flexible OMOLED screen with LTPO controller capable of 1 to 120 hertz variable frame rate adjustment.

In January we will launch its ICD nine and ICD nine pro each also incorporating our <unk> five <unk> visual processor specific to the nine pro flagship model features a $6 708 inch curved flexible OLED screen with LTP O controller capable of one.

Two 120 Hertz variable frame rate adjustment.

at a maximum resolution of 1,400 by 3,200.

At a maximum resolution of <unk> thousand 500 by 3200 pixels.

potentially even more distinguishing in terms of the uniquely high performance of this smartphone.

Potentially even more distinguishing in terms of the unique uniquely high performance of the smartphone.

The iQ9 series has been designated as the official smartphone partner of the King Premier League.

The ICU nine series has been designated as the official smartphone partner of the <unk> Premier League.

KPL, which is dedicated competition for the single most popular game in China, Honor of Kings.

<unk>, which is dedicated competition for the single most popular game in China honour of Kings.

Acknowledging this doesn't have a lot of meaning for those of us here in the U.S., I don't believe there's ever been an equivalent. The game, Honor of Kings, is estimated to have over 100 million active daily users.

Acknowledging this doesn't have a lot of meaning for those of US here in the U S. I don't believe there's ever been an equivalent the game honour of Kings is estimated to have over 100 million active daily users.

As discussed on previous calls, mobile gaming has become a dominant market trend on which nearly all OEMs are keenly focused and attempting to capitalize.

As discussed on previous calls mobile gaming has become a dominant market trend on which inherently all Oems are keenly focused and attempting to capitalize.

However, when combined with the industry's ongoing rapid adoption of more advanced display panels capable of HDR, higher resolution, and higher frame rates,

However, when combined with the industry's ongoing rapid adoption of more advanced display panels capable of HDR higher resolution and higher frame rates.

Mobile gaming introduces a series of system level and display optimization challenges.

Mobile gaming introduces a series of system level and display optimization challenges.

most notably resulting in undesirable power consumption and excessive

Most notably, resulting an undesirable power consumption and excessive heat.

Even the newest premium applications processors do not overcome these challenges. Just consider the iCOO smartphones that I just mentioned. The solution is a distributed visual processing architecture utilizing PixelWorks' dedicated visual processors that offload intensive high frame rate processing and upscaling from the APU and GPU.

Even the newest premium applications processors do not overcome these challenges just consider the IQ smartphones that I just mentioned.

The solution is a distributed visual processing architecture utilizing pixel works dedicated visual processors that offload intensive high frame rate processing and upscaling from the Apu and GPU.

While we've convincingly proven the benefits of our solution through a growing number of design wins for our X5 Visual Processor, we are constantly driving to challenge perceived limitations and raise the bar on the leading edge of display innovation in high-quality, high-efficient visual processors.

While we've convinced them improving the benefits of our solution through a growing number of design wins for our X five visual processor, we're constantly driving the challenge perceived limitations and raise the bar on the leading edge of display innovation and high quality high efficient visual processing.

Our advanced algorithm team's effort and our visual processor roadmap reflect this ambition.

Our advanced algorithm team's effort and our visual processor roadmap reflect this ambition.

As such, we formally introduced our X7 mobile visual processor, which we believe will redefine the immersive visual performance for gaming on a mobile device.

As such we formally introduced our X seven mobile visual processor, which we believe will redefine the immersive visual performance for gaming automobile device.

Our X7 Visual Processor incorporates significant upgrades to the visual enhancement features we've offered in previous generations, and also adds several completely new game-changing capabilities.

Our X seven visual processor incorporate significant upgrades to the visual enhancement features we've offered in previous generations and also add several completely new game changing capabilities.

low-power super resolution, and our new ultra-low latency motion engine technology, which provides additional ultra-low latency and HFR modes while improving the overall picture quality.

Low power Super resolution, and our new ultra low latency motion engine technology, which provides.

Additional ultra ultra low latency and Egfr modes, while improving the overall picture quality.

The low power resolution feature leverages advanced and proprietary algorithms to boost content resolution from low resolution to high resolution, yet while allowing the mobile device to remain in a low power consumption state.

The low power resolution feature Leverages advanced and proprietary algorithms to boost content resolution from low resolution to high resolution, yet, while allowing the mobile device to remain in a low power consumption stake.

This provides users with a significantly enhanced visual quality for what are frequently low-resolution games and simultaneously extends the length of time a game can be played before requiring recharging.

This provides users with a significantly enhanced visual quality.

For what are frequently low resolution games and simultaneously extends the length of time a game can be played before requiring recharging.

Then, the ultra-low latency motion engine in our X7 processor is the most innovative and advanced feature that we've introduced in a chip to date.

And then the ultra low latency motion engine in our X seven processor is the most innovative and advanced feature that we've introduced in a chip to date.

based on Pixelwork's fundamental industry-leading motion estimation, motion compensation technology, or MIMIC.

Based on pixel works fundamental industry, leading motion estimation motion compensation technology.

Mimic.

Our latest motion engine is specifically designed and optimized for increasing the frame rate of gaming content.

Our latest motion engine is specifically designed and optimized for increasing the frame rate of gaming content.

In addition to producing superior high frame rate motion, we've coordinated with Unity's game engine platform on an integrated solution to provide the X7 with a unique ability to dramatically reduce the latency during HFR conversion while improving the overall PQ.

In addition to producing superior high frame rate motion, we've coordinated with unity game engine platform on an integrated solution to provide the X seven with a unique ability to dramatically reduce the latency during HSR conversion, while improving the overall PQ.

Unlike streaming of video, processing frames with low latency is critical for competitive gaming, where user interaction frequently and rapidly influences the next frame of content.

Unlike streaming of video processing frames with low latency is critical for competitive gaming, where user interaction frequently and rapidly influence as the next framework content.

Notably, the X7's offloading of processing from the GPU can also dramatically lower power consumption, extending the length of time a user can enjoy a sustained high frame rate gaming experience on their mobile device.

Notably the <unk> off loading of processing from the GPU can also dramatically lower power consumption extending the length of time, a user can enjoy a sustained high frame rate gaming experience on their mobile device.

Our X7 Visual Processor enables dramatically improved video and image quality on both LCD and OLED screens, with the support of refresh rates of up to 180 frames per second.

Our X seven visual processor enables dramatically improved video and image quality on both LCD and OLED screens with the support of refresh rates of up to 180 frames per second.

We are on track to release our X7 for commercial production in the current quarter and expect the first models incorporated in the processor to be launched in the Q3 timeframe.

We are on track to release, our X seven for commercial production in the current quarter and expect the first models incorporating the processor to be launched in the Q3 timeframe.

Our mobile growth strategy has evolved over the years and is now focused around three key objectives.

Our mobile growth strategy has evolved over the years and is now focused around three key objectives.

First, cultivating and expanding an ecosystem that positions Pixelworks technology as the default solution.

First cultivating and expanding an ecosystem that positions pixel works technology as the default solution.

Second, the expansion of programs, customers, and applications.

Second the expansion of programs customers and applications.

And third, providing unique capabilities and differentiation to each of our strategic customers.

And third providing unique capabilities and differentiation too.

Each of our strategic customers.

We've made consistent progress in all three of these areas in the recent quarters.

We have made consistent progress in all three of these areas in the recent quarters.

Related to ecosystems, we continue to actively collaborate with Unity and its game engine platform on the integration and testing of our gaming SDK that enables gaming customers to target the utilization of our X7 motion engine.

Related to ecosystems, we continue to actively collaborate with unity and its game engine platform on the integration and testing of our gaming SDK that enables gaming customers to target the utilization of our X seven motion engine.

Another element of our cooperation with Unity has been joint outreach and engagement of leading mobile game creators and studios in support of our shared goal, which is to bring an immersive gaming experience to the mobile environment.

Another element of our cooperation with unity has been joined outreach and engagement of leading mobile game creators in studios in support of our shared goal, which is to bring in an immersive gaming experience to the mobile environment.

Separately in December we announced a new cooperation and ISB agreement with MediaTek

Separately in December we announced a new cooperation in ISP agreement with Mediatek.

This is a meaningful milestone, as historically our visual processing technology had been exclusively incorporated into mobile devices built on a Qualcomm platform.

This is a meaningful milestone.

Doric Lee our visual processing technology had been exclusively incorporated into mobile devices built on a Qualcomm platform the.

The cooperation with MediaTek represents an opportunity for significant expansion of our mobile SAM as it will extend the availability of Pixelworks advanced visual display processing to mobile products based upon MediaTek's Dimensity 5G open resource architecture.

The cooperation with Mediatek represents an opportunity for significant expansion of our mobile Sam as it will extend the availability of pixel works advanced visual display processing to mobile products based upon media techs to mince commencing <unk> open resource architecture.

Thus far, our team's initial collaboration efforts have been progressing well and at a relatively fast pace.

Thus far our team's initial collaboration efforts have been progressing well and at a relatively fast pace.

We expect several new models from multiple customers to be announced this year.

We expect several new models from multiple customers to be announced this year.

More broadly, with respect to expansion of mobile programs and customers, our current pipeline of active mobile engagements is the strongest it has ever been.

More broadly with respect to expansion of mobile programs and customers. Our current pipeline of active mobile engagements the strongest it has ever been.

Our initial win with the third tier one mobile OEM that we had previously mentioned is currently slated for launch in the current quarter.

Our initial win with a third tier one mobile OEM that we had previously mentioned is currently slated for launch in the current quarter.

Additionally, we believe we can secure engagements with four Tier 1 mobile customers and expand into adjacent unique personal display markets by the end of this year. Shifting to Truecut, which is

Additionally, we believe we can secure engagements with four tier one mobile customers.

And expand into adjacent unique personal display markets by the end of this year.

Shifting to Truecar.

Which as most of you know has been in development for several years.

In mid December we formally launched the true cut motion platform.

While the underlying fundamental motion grading technology and algorithms for TrueCut have existed and innovated upon for years, have been innovated upon for years, our announced launch marks the availability of a commercially ready platform capable of providing a true end-to-end solution.

While the underlying fundamental motion grading technology and algorithms for Truecar have existed and innovated upon for years have been innovative upon for years are announced launch marks the availability of a commercially ready platform capable of providing a true end to end solution.

This includes both a new content delivery format and structure for implementing device-based certification.

This includes both a new content delivery format and structure for implementing device space certification.

For those who would like to better understand what TrueCut Motion is all about, we recently published a new TrueCut section of our website and I would encourage you to visit it.

For those who would like to better understand what <unk> cut motion is all about we recently published our new true cut section of our website I would encourage you to visit.

In conjunction with the Consumer Electronics Show in early January , we announced another significant milestone in announcing our collaboration with TCO.

In conjunction with the consumer electronics show in early January .

We announced another significant milestone in announcing our collaboration with Tcl.

TCL is the first device manufacturer to join and publicly endorse the TrueCut Motion ecosystem.

<unk> is the first device manufacturer to join and publicly endorse the true cut motion ecosystem.

In addition to being one of the world's largest and fastest-growing TV manufacturers, TCL has demonstrated a track record of technology firsts, including the first TV brand to introduce quantum dot displays, the first to introduce mini-LED backlight technology, and the first TV brand to incorporate Roku TV.

In addition to being one of the world's largest and fastest growing TD manufacturers' Tcl has demonstrated a track record of technology first including the first television brand to introduce quantum dot displays the first to introduce many led backlight technology and the first television brand to incorporate Roku TV.

Today we are both actively promoting and co-marketing with the intent to expand the TrueCut ecosystem.

Today, we are both actively promoting and co marketing with the intent to expand the truecar ecosystem.

while simultaneously supporting plans to bring the True Cut Motion platform to TCL TVs in North America.

While simultaneously supporting plans to bring the true cut motion platform to Tc Ltvs in North America.

As an end-to-end platform technology, realizing TrueCut's potential relies on firm acceptance from an ecosystem of partners.

As an end to end platform technology, realizing true cuts potential relies on firm acceptance from an ecosystem of partners.

from content creators to post-production to content distributors and device manufacturers.

From content creators to postproduction to content distributors and device manufacturers.

many of which are focused on or motivated by different objectives, but with one consistent belief.

Many of which are focused on or motivated by different objectives, but with one consistent belief.

that high frame rate immersive content needs to be created in order to take advantage of the technology that currently exists in display devices.

That high frame rate immersive content needs to be created in order to take advantage of the technology that currently exists and display devices.

This ecosystem collaboration will be able to deliver enhanced high-resolution HDR video with incredible motion while consistently preserving the artistic intent of the filmmaker regardless of the type or size of the screen, and all without the consumer having to manually adjust display settings on his or her device.

This ecosystem collaboration will be able to deliver enhanced high resolution HDR video with incredible motion, while consistently preserving the artistic intent of the filmmaker regardless of the type of size of the screen.

And all without the consumer having to manually adjust display settings on his or her device.

Today and throughout 2022, our primary focus with Truecut is on building out the supportive ecosystem.

Today and throughout 2022, our primary focus with true cut is on building out the support of ecosystem.

TCL is simply the first partnership that has agreed to be named publicly.

Tcf is simply the first partnership that has agreed to be named publicly.

However, we continue to be in various stages of discussions and evaluations with several market leaders as part of the building out of the TrueCut Motion ecosystem.

However, we continue to be in various stages of discussions and evaluations with several several market leaders as part of the building out of the true cut motion ecosystem.

As we make progress, new ecosystem partners will be announced.

As we make progress newly consistent partners will be announced.

Yes.

And the projector business.

We continue to see further extension of the recovery in both customer and end market demand.

We've continued to see further extension of the recovery in both customer and end market demand.

Although revenue was down single digits sequentially following a strong snapback in Q2 and 3Q. Our fourth quarter projector business was up over 38% year over year.

Although revenue was down single digit sequentially. Following a strong snapback in Q2 and <unk>, our fourth quarter project business was up over 38% year over year.

For a full year, projector revenue grew 20%, which understates demand and largely reflects a function of supply limitation.

For our full year projected revenue grew 20%, which understates demand and largely reflects a function of supply limitations.

Pixelworks' ability to supply projector SOCs has remained tight, but we've continued to be successful in mitigating any major impacts to our customers.

<unk> ability to supply project. Our Soc has remained tight but we've continued to be successful in mitigating any major impacts to our customers.

The more prevalent real-time constraints in the fourth quarter and entering 2022 primarily relate to the broader supply chain and our customers' ability to source adequate supplies of other required components.

The more prevalent real time constraints in the fourth quarter and entering 2022.

Primarily relate to the broader supply chain and our customers' ability to source adequate supplies of other required components.

Given this backdrop, we expect Q1 to be consistent with Q4 demand, bucking the traditional seasonality of the projector business.

Given this backdrop, we expect Q1 to be consistent with Q4 demand Buck in the traditional seasonality of the projector business.

Looking beyond Q1, we have good visibility and strong indications from customers, including existing bookings that extend throughout the end of 2022.

Looking beyond Q1, we have good visibility and strong indications from customers, including existing bookings that extend throughout the end of 2022.

We also have a healthy pipeline of design and activity while simultaneously working to migrate certain customers away from legacy SOCs to a smaller number of newer products.

We also have a healthy pipeline of designing activity, while simultaneously working to migrate certain customers away from legacy legacy Soc to a smaller number of newer products.

Although supply chain dynamics will dictate the pace, we believe the projector business will continue to recover with year-over-year growth in 2022.

Although supply chain dynamics will dictate the pace, we believe the projector business will continue to recover with year over year growth in 2022.

In summary, the Pixelworks team did an outstanding job during a challenging year with exceptionally strong growth in our mobile business and a recovery in our projector business.

In summary, the <unk>.

Pixel works team did an outstanding job during a challenging year with exceptionally strong growth in our mobile business and a recovery in our projector business.

The realignment of our Pixelworks Shanghai subsidiary and continued progress in preparation for a local listing was also a significant accomplishment. Our organization has executed well as we continue to expand our executive team and bring on exceptional new talent at Pixelworks Shanghai in support of our mobile and other adjacent opportunities.

The realignment of our pixel works Shanghai subsidiary and continued progress in preparation for a local listing was also a significant accomplishment.

Our organization has executed well as we continue to expand our executive team and bring on exceptional new talent at picks of work Sheng high in support of our mobile and other adjacent opportunities.

Pixelworks is in a great position to execute our growth initiatives this year.

<unk> is in a great position to execute our growth initiatives this year.

Before handing the call over, I want to briefly introduce and welcome Haley Amon as our recently appointed CFO .

Before handing the call over I want to briefly introduce and welcome Haley Aman is our recently appointed CFO .

Haley has been with Pixelworks for more than a decade and served in various financial roles during her tenure. Most recently as the leader of our finance and accounting team.

Hayley has been with pixel works for more than a decade and served in various financial roles. During her tenure most recently as the leader of our finance and accounting team.

She has also been integral to spearheading several of the organizational transitions we've undertaken as part of the realigning of our Pixelworks Shanghai subsidiary.

She has also been integral to spearheading several of the organizational transitions, we've undertaken as part of the realigning our pixel works Shanghai subsidiary.

It is great to have her as a member of the executive leadership team, and with that, I will turn the call over to Haley.

It is great to have her as a member of the executive leadership team and with that I will turn the call over to Hayley.

Thank you Todd.

It's great to be here and be joining you today as Pixelworks CFO . I'm really looking forward to speaking with many of you over the coming months and quarters.

It's great to be here and be joining me today is <unk> CFO and we're really looking forward to speaking with many of you over the coming months and quarters.

Revenue for the fourth quarter of 2021 was $16.6 million, an increase of 9% from $15.2 million in the third quarter of 2021, and an increase of 73% from $9.6 million in the fourth quarter of 2020.

Revenue for the fourth quarter of 2021 was $16 6 million, an increase of 9% from $15 2 million in the third quarter of 2021, and an increase of 73% from $9 6 million in the fourth quarter of 2020.

As Todd previously highlighted, the sequential increase was driven by continued growth and record revenue in our mobile business.

As Todd previously highlighted the sequential increase was driven by continued growth and record revenue in our mobile business.

Year over year, the increase reflected a combination of strong mobile growth and an ongoing recovery in the projector market.

Year over year, the increase reflected a combination of strong mobile growth and an ongoing recovery in the projector market.

The breakdown of revenue for the fourth quarter was as follows.

The breakdown of revenue for the fourth quarter was as follows.

Revenue from mobile increased 29% sequentially and 194% year over year to approximately $6.2 million. This represented

Revenue from mobile increased 29% sequentially and 194% year over year to approximately $6 2 million.

This represented.

37% of total revenue.

Although we don't provide a detailed breakout between sales of our visual display processors and software solutions, both reached quarterly records with hardware continuing to represent the majority of our mobile revenue in the quarter.

Although we don't provide a detailed breakout between sale of our visual display processor and software solution. Both reached a quarterly record with hardware continuing to represent the majority of our mobile revenue in the quarter.

Revenue from Digital Projector was approximately $8.1 million, down single digits from the third quarter, but up 38% year-over-year and consistent with the recovery we continue to see in customer and end-market demand.

Revenue from digital projector was approximately $8 1 million down single digit from the third quarter, but up 38% year over year and consistent with the recovery, we continue to see end customer and end market demand.

Video delivery revenue was approximately $2.2 million in the fourth quarter.

Video delivery revenue was approximately $2 2 million in the fourth quarter.

non-GAAP gross profit margin expanded to 55% in the fourth quarter of 2021 from 53.1% in the third quarter of 2021 and 49.6% in the year-ago quarter.

non-GAAP gross profit margin expanded to 55% in the fourth quarter of 2021 from 53, 1% in the third quarter of 2021, and 49, 6% in the year ago quarter.

Fourth quarter growth margin was at the high end of our historical range and benefited from license revenue related to our mobile software solution.

Fourth quarter gross margin was at the high end of our historical range and benefited from license revenue related to our mobile software solution.

As communicated in recent quarters, we continue to execute on initiatives to mitigate the higher material costs that have been observed across the industry.

As communicated in recent quarters, we continue to execute on initiatives to mitigate the higher material costs that have been observed across the industry.

To date, we've largely been successful at passing through most of these cost increases to our customers.

To date, we've largely been successful at passing through most of these cost increases to our customers. We continue to closely manage these costs as well as our pricing as part of our target to maintain gross margins that are consistent with our historical range in the low <unk>.

We continue to closely manage these costs, as well as our pricing, as part of our target to maintain growth margins that are consistent with our historical range in the low-

non-GAAP operating expenses were $11 million in the fourth quarter compared to $10.1 million last quarter and $9.5 million in the fourth quarter of last year. The increase in operating expenses over the comparison period was primarily driven by annual merit increases and increased headcount.

non-GAAP operating expenses.

$11 million in the fourth quarter compared to $10 1 million last quarter, and 99, $9 5 million in the fourth quarter of last year. The increase in operating expenses over the comparison periods was primarily driven by annual merit increases and increased headcount.

On an on-gap basis, fourth quarter 2021 net loss was $1.4 million or a loss of $0.03 per share compared to a net loss of $2.2 million or a loss of $0.04 per share in the prior quarter, and a net loss of $4.9 million or a loss of $0.11 per share in the fourth quarter of 2020.

On a non-GAAP basis fourth quarter 2021, net loss was $1 4 million.

Or a loss of <unk> <unk> per share compared to a net loss of $2 2 million or a loss of <unk> <unk> per share in the prior quarter and a net loss of $4 9 million or a loss of <unk> 11 per share in the fourth quarter of 2020.

Adjusted EBITDA for the fourth quarter of 2021 was negative $1.1 million compared to negative $1.6 million in the third quarter of 2021, and a negative $3.8 million in the fourth quarter of 2020.

Adjusted EBITDA for the fourth quarter of 2021 was negative $1 1 million compared to negative $1 6 million in the third quarter of 2021, and a negative $3 8 million in the fourth quarter of 2020.

Turning to the balance sheet.

We ended the quarter with cash and cash equivalents of $61.6 million and our total assets and liabilities remained largely unchanged from the prior quarter.

We ended the quarter with cash and cash equivalents of $61 6 million and our total assets.

And liabilities remained largely unchanged from the prior quarter.

Yes.

Now shifting to our current expectations and guidance for the first quarter of 2022.

Yes.

Now shifting to our current expectations and guidance for the first quarter of 2022.

Consistent with the comments made in our preliminary results release, we expect the first quarter to be better than typical seasonality, with total revenue anticipated to be in a range of between $15.5 million and $17.5 million.

Consistent with the comments made in our preliminary results release, we expect the first quarter to be better than typical seasonality with total revenue anticipated to be in a range of between $15 5 million and $17 5 million.

This expected range at the midpoint would equate to revenue being approximately flat sequentially and represent growth of more than 75% year over year.

This expected range at the midpoint would equate to revenue being approximately flat sequentially and represent growth of more than 75% year over year.

non-GAAP gross profit margin in the first quarter is anticipated to be between 50% and 52%.

non-GAAP gross profit margin in the first quarter is anticipated to be between 50% and 52%.

First quarter growth margin is expected to reflect a significantly larger mix of chip revenue versus licensing revenue as compared to the most recent quarter.

First quarter gross margin is expected to reflect a significantly larger mix of chip revenue versus licensing revenue as compared to the most recent quarter.

Additionally, we expect operating expenses in the first quarter to range between $11.5 million and $12.5 million on a non-GAAP basis.

Additionally, we expect operating expenses in the first quarter to range between $11 5 million and $12 5 million on a non-GAAP basis.

The anticipated sequential increase in operating expenses for the first quarter primarily reflects our ongoing hiring plans as well as incremental development costs.

The anticipated sequential increase in operating expenses for the first quarter, primarily reflects our ongoing hiring plans as well as incremental development costs.

Lastly, we expect first quarter non-GAAP EPS to be in a range of between a loss of $0.09 per share and a loss of $0.05 per share.

Lastly, we expect first quarter non-GAAP EPS to be in a range of between a loss of nine cents per share and a loss of <unk> <unk> per share.

That completes our prepared remarks, and we look forward to taking a few of your questions. Operator, please proceed with the Q&A session. Thank you.

That completes our prepared remarks, and we look forward to taking a few of your questions. Operator. Please proceed with the Q&A session. Thank you.

Thank you so much and as a reminder to ask a question simply press star one on your telephone to withdraw your question question.

Or pound key please.

Please standby, while we compile the Q&A roster.

We have a question from the line of silver with Roth Capital. Your question. Please.

Hi, Todd and Haley. Welcome to the call and best of luck in the new role. Todd, you could talk about the Tier 1 customers, the third and fourth customers you're expecting. I'm wondering if you could describe perhaps the opportunity at those customers incrementally versus the ones you've already had and what perhaps the timing of those coming online would be in mobile.

Hi, Todd and Aley.

Welcome to the call and best of luck in the new role.

No.

If you could talk about the <unk>.

Tier one customers of third and fourth customers Youre expecting I'm wondering if you could describe perhaps the opportunity at those customers incrementally versus the ones you've already had and what perhaps the timing of those coming on line would be in.

In mobile.

Well, the timing, I think I was rather specific, you know, the third week's, you know, we don't, I may give an indication that we are going to, we're engaged, we're going to land a customer, but I won't announce who it is, what it is, that much context on size and substance, because I don't want to front run their marketing. In many cases.

Well the timing I think I was rather specific third weeks.

<unk>.

I may give an indication that we're going to we're engaged we're going to land a customer, but I want to announce who it is what it is that much context on size and substance because I don't want to front run their marketing in many cases.

The features that we collaborate with that particular OEM can be the major differentiating features.

The features that we collaborate with that particular OEM can be the major differentiating features.

of that model. So I think I've mentioned this many times, so I just wanna be consistent with that. So we're not gonna talk too much about it, too much about what to expect from it, until I can give more color once it's officially announced. The model's released, you know who the customer is, we'll put out PR, and then I can talk about it. But what I have said is that third tier one is expected to launch that model this quarter. And what I have said is we...

That model so.

I think.

Mentioned this many times so I just want to be consistent with that so what I'm going to talk too much about it too much about what to expect from it until I can give more color. Once it's officially announced the models released.

Who the customer is we'll put out a PR and then I can talk about it but what I have said is that third tier one is expected to launch that model this quarter.

And what I have said is we.

Our <unk>.

Engaged.

and feel comfortable communicating that we expect to leave the year.

And feel comfortable communicating that we expect to leave the year.

With the fourth tier one.

Helpful, Todd. And then you mentioned the personal display market. I wasn't sure what you were referring to there as opposed to the smartphone market. Any clarity there would be helpful.

Okay.

And then.

You mentioned the personal display market I wasn't sure what you were referring to there as opposed to the smartphone market any clarity there would be helpful.

No, I was on, I was vague on purpose. You know, there is so much hype out there.

No I was I was vague on purpose.

Yeah.

Yes.

There is so much hype out there.

Four.

the new visual experiences that people will consume content, whether it be gaming content, live entertainment.

The new visual experiences that people will.

Consume content, whether it be gaming content.

Live Entertainment.

Or.

traditional long-form video content, let's say.

Additional.

Long form video content, let's say.

And so, yeah, we have.

And so.

We have.

Clearly, I'm in some very specific engagements and discussions with customers, and so I know exactly what that personal display device is. I just don't want to talk any more detail about that.

Clearly I'm in some very specific engagements and discussions with customers and so I know exactly what that personal display device is.

Just don't want to talk in more detail about that.

Fair enough. We'll have to look forward to their talk. And then perhaps switching over to Truecut, can you talk about this platform that you've launched now and maybe what new customer opportunities that might unlock that previously were not available because the platform hadn't been available? Perhaps that's one way to think about the go-forward opportunity here.

Fair enough a lot to look forward to their account and then perhaps switching over to switching over to Truecar can.

Can you talk about this platform that you've launched now and maybe what new customer opportunities that might unlock that previously were not available because the platform hadn't been available perhaps that's why do you think about the go.

Go forward opportunity here.

Okay.

Well, I think, you know, listen, one of the things that we've done with TrueCut, you know, you go back and we've been evangelizing this technology.

Well I think listen one of the things that we've done with throughput you go back and.

We've been evangelizing this technology.

We did an interesting deal with the Youku group of Alibaba almost three years ago. Then we subsequently won some awards down in Hollywood from, these are mainly technical awards. So these are from groups that.

We did an interesting deal with with the <unk> group of Alibaba almost three years ago. Then we subsequently won some awards.

Down in Hollywood from these are mainly technical awards. So these are from groups that.

Their job is to try to evaluate and bring new technology to the movie-making process and then evangelize it and make it available to the broader production.

Their job is to try to evaluate and bring new technology to the movie, making process and then evangelize it and make it available to the broader.

Production.

ecosystem. And so we've been doing that for three years, where we've been effectively introducing the technology, making people aware that the technology is there.

Ecosystem and so we've been doing that for three years, where we've been effectively introducing the technology and making people aware that the technology is there.

and getting acceptance that being able to produce high frame rate.

And getting acceptance that being able to produce high frame rate.

content and deliver it as the creator intended to multiple home entertainment devices.

Content and deliver it as the creator intended to multiple.

Uh huh.

Home entertainment devices, okay or theatrical devices.

We've been on that evangelism for the last three years, and we talk about it periodically. What we've now done is...

We've been on that evangelism for the last three years and we talk about periodically.

What we've now done is.

sort of formalize that technology into a combination of tools for the content creator and post-production houses to use to create this content and to make motion rendering part of the movie-making process.

Sort of formalize that technology into.

A combination of tools for the content creator and postproduction houses to use to create this content.

To make motion rendering part of the movie making process.

So that's one element. Another element is we've worked on creating...

So that's one element another element is we've worked on creating.

the appropriate technology for these new streaming distributors to deliver.

<unk>.

The appropriate technology for these new streaming distributors to deliver.

that created content that I just mentioned.

That created content.

That I just mentioned.

And then finally, we've created a way to collaborate and certify devices.

And then finally, we've created.

Way to collaborate and certify devices.

to seamlessly and without interaction from the consumer, display that content on their device as it was intended.

To seamlessly and without interaction from the consumer.

Splay that content.

On their device as it was intended.

With no adjustments by the consumer themselves.

So what we're doing is we're going from a technology evangelist to, okay, we're trying to be in the,

So what we're doing is we're going from a technology evangelist to okay. We're trying to be in the.

The.

I'll call it product service business.

But in order for this product service to really work, it's not one-ended.

But in order for this product service to really work its not one ended.

We can't just go and sell it to the device manufacturer.

We can't just go and sell it to the device manufacturer.

We can't just go create tools that enable the content creator to create this content. We have to go deliver multiple pieces to the ecosystem and bring the ecosystem to a point.

We can't just go create tools.

The enable the content creator to create this content we have to go deliver multiple pieces to the ecosystem and bring the ecosystem.

Two of our form of maturity simultaneously.

Okay. That makes sense. That's very helpful. That does, Todd. Thanks. Okay. I'll see you back in the queue. Thanks, guys.

Okay that makes sense.

But that does Todd thanks.

I'll jump back in the queue. Thanks, guys.

Thank you Susie.

Thank you. Our next question comes from Raja Jaya with Needham and Company.

Thank you. Our next question comes from Rajeev <unk> with Needham <unk> Company. Your question. Please.

Yeah, thanks, and congrats on the great momentum, and welcome, Haley. A question for you, Haley, when you're thinking about the revenue going into Q1, I know it's bucking seasonality overall, and it will be flat. I'm just wondering, is mobile going to be...

Yes, thanks, and congrats on the.

Great momentum and welcome Shelley.

A question for you here when you're thinking about.

The revenue going into Q1.

I know bucking seasonality overall and it will be flat I'm just wondering is there.

Mobile is going to be.

you know, maybe will grow in Q1 and maybe the other segments will be down or is pretty much all the segments going to be kind of flat and basically bucking normal seasonality of being down? Is there any one group that stands out?

Maybe it will grow in Q1, and maybe other segments will be it will be down or pretty much all of the segment is going to be kind of flat.

Basically the normal seasonality of being down.

Any one group that was out.

Yeah, so in mobile, specifically, our hardware will be up and the software would be down, but it should be basically flat, you know, across all of the lines for Q1, but the hardware will be up in mobile.

Yeah, so in mobile specifically our.

Our hardware will be up and the software it wouldn't be down, but it should be basically flat.

Across all of the lines.

For Q1.

Well it will be up in mobile.

Okay, got it. And then for the other projector and video delivery, will it essentially be, I guess, flat?

Okay got it and then for the other projector and video delivery.

Yes.

Since it would be flat.

Yes, yes.

Yes.

Got it. And then on the gross margin, you know, obviously the margins benefited from more mix of software in Q4, and then the opposite is happening in Q1. When you're looking at your pipeline, any sense of how to think about, you know, the split of software and hardware as we progress throughout the year?

Got it and then on the gross margin obviously the margin.

<unk> benefited from more mix of software in Q4.

The opposite is happening in Q1.

When you're looking at your pipeline.

Any sense of how to think about.

The software and hardware.

As we progress throughout the year.

And I know you're maintaining low 50s. Yeah, I just wanted to get some more details and then how to think about the margin so we have that modeled correctly as best we can.

And I know youre, maintaining low fifteens.

Yes, just wanted to give some more details and then how to think about the margins that we have that modeled correctly again.

Yeah, so, you know, as we move throughout the year, that shift could change a little bit. We're trying to think of ways to maybe increase software in some areas. So I don't want to say too much right now. But yeah, we're we are trying to kind of get that, get some ideas out there and

Yeah, so as we move throughout the year.

That shift could change a little bit we're trying to think of ways to maybe increased software in some areas.

So.

I don't want to say too much right now, but yes, we are trying to.

Kind of get that.

Some ideas out there and work on that.

Let me add a little bit there, a little color to what Amy said. So I think what you're seeing is, you know...

Got it.

Let me add a little bit there a little color to what you said.

So I think what Youre seeing is as you know.

not just us, but the rest of this industry had absorbed price increases.

Not just us, but the rest of this industry had absorbed price increases.

Back half a 21 majority, I think some things started increasing Q2 of 21. Most of those increases were passed on, in fact all those increases were passed on to our customer base. Then in 22 again.

The back half of 'twenty, one majority I think something started increasing Q2 of 'twenty. One most of those increases were passed out in fact, all of those increases were passed on to our customer base then in 'twenty two again.

Most of the supply chain has increased costs, and we, as I think most in our space, have passed those increases on. Some people pass those increases on and keep their margin when they pass them on. Some people maybe just pass the costs on, which means the effective margins may decrease a bit.

Most of the supply chain has increased cost and we as as I think most in our space have passed those Kris increases on some people pass those increases on and keep their margin when they pass them on some people maybe just pass the costs on which means the effective.

Margins may decrease a bit.

I think it depends who you're talking to and where they're in in their business cycle. Where we are in our business cycle is in an aggressive build-up of this mobile.

I think it depends who.

Who you're talking to and where they are in their business cycle, where we are in our business cycle is in an aggressive.

Buildup of this mobile ecosystem.

And so that helps us, two things. We're trying to build more content support on the software and gaming engine side, but we're also trying to get a broader expansion of models and customers that enable this unique gaming experience.

And so that helps us two things, we're trying to build more content support on the software and gaming engine side, but we're also trying to get a broader expansion of models and customers that enable this unique gaming experience and so yes, we have.

And so, yes, we have transferred many of these cost increases, but I would say for 22, we didn't compound that with forwarding the gross margin increases.

Hum.

Transferred.

Many of these cost increases, but I would say for 'twenty, two we didnt compound that with forwarding the gross margin increases.

If you get what I'm, saying.

Okay.

So if somebody raises your cost, let's just say $0.20, and your margins are in the 50s.

So if somebody raises your cost, let's just say 2000 and your margins are in the <unk>.

If you don't want dilutive to your margins, you've got to increase prices to your customers.

You don't want dilutive to your margins you've got to increase prices to your customers.

Double that.

In many cases, we offload cost increases, but not with our margin adder. So that means we've had a headwind on margin.

In many cases, we didn't we offload cost increases, but not with our margin adder. So that means we've had a headwind on margins.

So, that's one thing, and we chose to do this.

So that's one thing and we've chose to do this.

Because we are in, as you, I mean, we just said we're growing a mobile business, I think 80% year over year.

Because we are in as you just said we are growing our mobile business I think 80% year over year.

right, on this quarter, right? So you clearly were in growth.

On this quarter right. So you clearly were in growth.

We're in a growth phase of the business. And so I think what you'll see is, you know, we are trying to offset that aggressive posture.

We're in a growth phase of the business and so I think what Youll see is.

We are trying to offset that aggressive posture.

from a margin perspective, by bringing in higher margin.

From a margin perspective.

By bringing in higher margin.

Licensing.

business from both, you could see TrueCut at some point, we won't break it out, we'll still make it part of mobile, and our soft iris licensing business.

Business from both you could see true cut at some point, we won't break it out we'll still make a part of mobile and our soft iris licensing business.

We've changed the way we do soft iris licensing. We've gone from a royalty-based licensing model to an up-front licensing model. Part of the reason you saw a big increase in Q4 was because with one of the customers that was coming up with a bunch of new models, we switched gears with them, and instead of doing those models on a royalty-based, which you get paid after they ship the model, we

We've changed the way, we do soft Iris licensing we've gone from a royalty based licensing model to an upfront license fee model part of the reason you saw a big increase in Q4 was because with one of the customers that was coming up with a bunch of new models, we switch gears with them and instead of doing those.

Models on a royalty based which you get paid after they ship the device we went with an upfront licensing model. So.

the device, we went with an upfront licensing model so that it, you know, effectively allowed us to...

Effectively allowed us to.

It's a more predictable way for us to do business. It's better for the customer, frankly. If they have high growth models, then it's less per model for them. And I think it's gonna be good for both us and our customers in the long term. But when you go through this transition, it's gonna be a little lumpy and not, it's gonna be a little bit hard to predict a quarter by quarter.

It's more predictable way for us to do business, it's better for the customer frankly, if they have high growth models, then it's less per model for them.

And.

I think it's going to be good for both us and our customers in the long term, but when you go through this transition is going to be a little lumpy and it's going to be a little bit hard to predict quarter by quarter.

extrapolation of that business. But all in all, you know, our goal is to continue with...

The extrapolation of that business, but all in all.

Our goal is to continue with.

building out that mobile ecosystem as aggressively as we can.

Building out that mobile ecosystem as aggressively as we can.

And.

getting and maintaining, let's just say, the low 50 margin range, and we will use various different methods to get there. At some point, we do expect our ability to increase margins will be.

Guinea, and maintaining let's just say the low 50 margin range and we will use various different methods to get there at some point, we do expect our ability to increase margins will be there.

We just, right now, we don't want to slow the demand side down.

We just we right now we don't want to slow slow the demand side there.

I hope that's a lot of color I gave you and everybody else on the call. I hope that helped.

I hope that's a lot of color I gave you and everybody else on the call I hope that helped.

Diluted urology.

No, I think that makes a lot of logical sense. I appreciate that. Just for my follow-up, the iris is built on a 20 nanometer, you know, ultra-low leakage process at TSMC where the capacity, as you noted, has been extremely tight.

No sorry, I had it on mute.

I think that makes a lot of logical sense.

Great.

My follow up.

<unk> is built on a 20 nanometer.

<unk> process.

And see where the capacity as you noted has been extremely tight.

And you mentioned in the past how there have been no capacity restrictions.

And you mentioned in the past had there been no capacity restrictions.

You probably would have shipped a lot more units last year.

You probably would have shipped a lot more units.

Last year.

Or, sorry, you could ship me more this year. Yeah, could you give us an update in terms of when the capacity is coming online? I think in the past, you mentioned you're committed to the second half of 2022 that TSMC will bring a significant amount of capacity on 22 nanometer ULLL.

Or you could see more of this year.

Yes could you give us an update in terms of.

When the capacity is coming online I think in the past you mentioned you are committed to the kind of second half of 2022.

TSMC will bring significant amount of capacity on 20 nanometer ull.

And that should be the right, you know, hopefully the right timing as a lot of these models start to kind of move forward and go into production, and as well as the fact that you've unveiled your i7. I'm sorry, your x7. So just update me, Todd, on that, and I'll appreciate that insight.

And.

That should be the right hopefully the right timing has a lot of these models start to kind of move forward and go into production as well as the fact that you've unveiled seven I'm sorry, you're at seven.

So just.

Let me start on that and.

I appreciate that insight thank you.

Yeah, well, you know, we are seeing additional support for our growth. I would still say that, for sure, through the front half of 22.

Yes, well.

Sure.

We are seeing.

Additional support for our growth I would still say that for sure through the front half of 'twenty two.

<unk>.

we are constrained. Based upon how we would like to grow in the back half of 22, we're still constrained. But I am feeling more comfortable like, put it this way.

We are constrained.

Based upon how we would like to grow in the back half of 'twenty two.

We're still constrained, but I am feeling more comfortable like.

Put it this way.

We're going to spend the OPEX like the revenue is going to come.

We're going to spend the opex like the revenue is going to come.

It may not be okay, because I can't wait that long to decide, and so I'm going to drive the organization like that capacity is going to be available to us. And our new operations VP, Frank, knows exactly that's what I'm doing, and he's on board.

Okay.

Sure.

I can't wait that long to decide and so im going to drive the organization like that capacity is going to be available to us and our new.

Operations VP, Frank knows exactly that's what I'm doing and he is onboard.

Now.

There's risk, there's risk to that. But, you know, look at what we're trying to do. We have no choice. We're going to

There's risk there's risk to that but.

Look at what we're trying to do we have no choice.

We're going to grow.

Great. Thank you.

Thank you. Our next question comes from Derek Soderberg with <unk> Securities. Your question. Please.

Yeah. Hey, Todd and welcome, Haley. So unbelievable, you know, very nice performance and congrats on the progress there. Todd, I think in the past you put a number on the level of engagements. I'm wondering if you could share sort of where you're at now and where you'd like to exit the year. And, you know, I think there was a prior related question.

Yeah, Hey, Hey, Todd and welcome Daily.

So.

<unk>.

Nice performance and congrats on the progress there.

Todd I think in the past you've put a number on the level of engagements I'm wondering if you could share sort of where youre at now and where you'd like to exit the year.

I think there was a prior related question.

But just with the supply constraints in mobile, our engagements, I guess over the next couple quarters, heavily weighted towards soft iris.

But just with the supply constraints and mobile our engagements.

Over the next couple quarters heavily weighted towards so afterwards.

No, no, actually. So first of all, I say our pipeline is as strong as it's ever been. I did not say it was a higher quantity, and we're not really talking about quantity because for me, you know, the value of quantity isn't quite there anymore, right? I think

No no actually.

So first of all I would say our pipeline is strong as it's ever been I did not say it was a higher quantity and we're not really talking about quantity because for me the value of quantity isn't quite there anymore I think.

Early in the process, I think articulating the quantity of engagements gave comfort to our early patient investors that the reality was starting to happen. What's more important now is the quality of the engagements, right? It's two-fold when I say quality. What's the volume?

Early in the process I think articulating.

Quantity of engagements gave comfort to our early.

Patient investors that it was the.

The reality was starting to happen what's what's more important now is the quality of the engagement right.

And it's two fold when I say quality.

Is.

<unk>.

Whats the volume.

Which customer is it with.

which product is being designed into that customer.

Which product is being designed into that customer.

And does it meet not only our revenue objectives for a return on our resources, but does it also meet our long-term objectives of

And does it meet not only our revenue objectives for return on our resources, but does it also meet our long term objectives of.

Are they going to truly demonstrate the immersive gaming experience that we can enable, which then builds stickiness and a flywheel approach so that more models will

Are they are they going to truly demonstrate the immersive gaming experience that we can enable which then build stickiness and a flywheel approach so that more and more.

Models will want to use this and.

more content creators will want to target their content to a pixel.

More content creators will want to target their content.

Two a pixel works enabled phone.

So what's important to me now and the team is the quality of those engagements and I would say that

So what's important to me now and the team.

Is the quality of those engagements and I would say that.

Today, what the constraint is, is probably not.

Sure.

Today, what the constraint is probably not.

production capacity, although we have to be careful on how we utilize that production capacity. It's growing production capacity. We have to still be very careful how we utilize it. The bigger issue is...

Production capacity, although we have to be careful on where we how we utilize that production capacity its growing production capacity, we have to still be very careful how we utilize it the bigger issue.

Is.

Our resources.

We are dedicating resources to building out content targeted to our platform. We have resources dedicated to both existing X5 programs and the new X7 programs across multiple customers and SoftIRIS programs.

We are dedicating resources to building out content targeted to our platform. We are have resources dedicated to both existing X five programs and the new X seven programs across multiple customers.

And soft Iris programs.

And so.

And we're growing.

But I would still say, you know, that's the larger constraint for us. So we, those engagements that we pick and choose, you know, we market and we get high demand for engagement. In some cases, we don't engage. In some cases, the customer doesn't engage. But when we get to choose, we target the highest quality to achieve both our return

But I would still say that's that's the larger constraint for us. So we those engagements that we pick and choose which we market and we get high demand for engagement in some cases, we don't engage in some cases, the customer doesn't engage but when we get to choose.

We target the highest quality.

To achieve both our return.

On resource.

And our strategic intent.

Sure.

Got it. That's helpful. And just on OPEX for the year, Haley, you know, it sounds like a lot of activities going on in mobile and TrueCut. You know, you've got an R&D program as well. Just curious how we should think about OPEX levels as we move, you know, sort of throughout the year. Any help on OPEX would be great.

Got it that's helpful and just on Opex for the year.

It sounds like a lot of activities going on in mobile and through Cod.

You've got an R&D program as well just curious how we should think about opex levels as we move through.

Throughout the year any.

Any help on Opex would be great.

Yeah, I think you should think of this next year, 2022, as an investment year for the company. We're trying to grow, and you should expect to see that in OpEx as well.

Yes, I think you should think of this next year 2022, as an investment year for the company and we're trying to grow and.

You should expect to see that in Opex as well.

It will be controlled, but it will be growing.

It'll be it'll.

It'll be controlled okay, but it will be growing.

Yeah.

Okay.

Got it got it.

Thanks.

Thank you. Our next question comes from Richard Shannon with Craig Hallum. Your question. Please.

Thanks, Todd and Haley, for taking my questions.

Thanks, Tom Healey for taking my questions.

Just looking backwards into your announcement from December on MediaTek, can you explain the relationship there? And then do you still view them as a competitor in any way? And when will we see a phone that uses a MediaTek attribute?

Let's see your Todd just looking backwards into your announcement from December on media can you explain the relationship there.

And then do you still view them as a competitor in any way and when will we see a phone that use the mediatek apps processor on it.

Okay, well the last one, I mentioned in my prepared remarks that you should see one, you should see several from multiple customers this year, right? I'm probably not gonna give you any more color than that, but you probably should see them before mid-year, is my guess, at least the first one. You know, the relationship with the formal relationship that we announced, okay? So there's always a formal relationship and then there's your informal, how you deal with it.

Okay, well the last one I mentioned in my prepared remarks that you should see one.

Several for multiple customers. This year, alright, I am probably not going to give you any more color than that but.

You would probably see them before mid year is my guess at least the first one.

The relationship with with the formal relationship that we announced okay. So theres always a formal relationship and then there's you're informing how you deal with.

you know, your partners. And in our environment, you asked if they're a competitor or not. In our environment, you know...

Your partners and in our environment you asked if they are a competitor or not and our environment.

There's always competitive aspects to almost every partner, right? It's just the nature.

<unk>.

There is always competitive baskets aspects to almost every partner right. It's just the nature of the Beast.

I would say our formal relationship we announced is that we are an independent software vendor for their Dimensity 5G line of products, right? And we've collaborated before they announced their products to make sure that our soft iris software solutions

I would say.

Our former relationship we announced is that we are an independent software vendor.

The <unk> line of products right and we've collaborated before they announced their products to make sure that our soft Iris software solutions.

that all the benefits that those software products were bringing to

That all the benefits that those software products, we're bringing to.

The Qualcomm platforms are available on the Dimensity 5G platform.

The Qualcomm platforms are available on the <unk> platforms.

So now, it benefits both companies, right? We're able to go out and market our software to programs that MediaTek has secured, but at the same time, MediaTek gets to go out and offer.

So now it benefits both companies right.

We're able to go out and market our software to programs that Mediatek has secured but at the same time mediatek gets to go out and offer.

absolutely world-leading best color calibration to their customers and they're on equal footing with their competitor Qualcomm.

Absolutely World, leading best color calibration to their customers and they are on equal footing with their competitor Coco.

So I would say that's the formal announced relationship and it's working well.

So.

I'd say thats, the formal announced relationship and it's working well.

And then what you see is the informal relationship where, remember...

And then what you see is the informal relationship where remember.

You know, we have a software product, and we have a hardware product, but I've said this many times before, and sometimes it gets lost, but I want to make sure it does not, is almost in all cases...

We have a software product and we have a hardware product, but I've said this many times before and sometimes it gets lost but I want to make sure. It does not is almost in all cases, our hardware customers our visual processor customers.

Our hardware customers, our visual processor customers, also

Also use the software.

So it's part of the solution. So making sure that your software is vetted on the AP and flawlessly working. Also.

So it's part of the solution.

So making sure that your software is embedded on the AP and flawlessly working also.

paves the path for your visual processor to be next to that AP.

Paves the path for your visual processor to be next to that AP.

So, with that said, that sort of says where we're at now. Where the relationship will go, who knows, but we have a very positive, productive, working relationship with MediaTek, just as we've had with Qualcomm in the past.

So with that said that sort of says where we're at now.

The relationship will go who knows but we have a very.

Positive productive working relationship with Mediatek.

As we have had with Qualcomm in the past.

Okay, helpful perspective, Todd. My second question is, in your prepared remarks, and hopefully I typed your wording down here, your mobile growth strategy here, one of them is to expand an ecosystem with Pixelworks as the default. And then in response to one of the past few questions here is talking about creating stickiness.

Okay helpful perspective, Todd.

My second question is.

In your prepared remarks, and hopefully type the.

Wording down year ago mobile growth strategy here, one of them is to expand an ecosystem with pixel works as the default.

And then in your response to.

One of the past few questions here is talking about creating stickiness.

Can you talk about your efforts here, how that's happening, progress there? When are we going to see the ultimate outcome of this, to what degree is unity involved with this? Can you kind of talk to that ability to stickiness and default usage of Pixelworks and mobile devices?

Can you talk about your efforts here.

That's happening progress there when are we going to see the ultimate outcome of this to what degree is unity involved with is can you kind of talk to that ability to stickiness and default usage of pixel works in mobile devices.

Well, you know, it's one of those, okay, so what I'm talking about is one of those goals that you never obtain, but you constantly reach for.

Well.

It's one of those okay. So what I'm talking about is one of those goals that you never obtain but you constantly reached four.

OK? You know, will we ever reach the point where people just, you know, never think about an alternative, either not using us or not using somebody else, etc.? I don't know. But it is what we strive for, OK? And that is what I'm articulating. So what are we trying to do?

Okay.

Yes.

Will we ever reached the point where.

People, just never think about an alternative either not using us or not using somebody else et cetera, I don't know, but it is what we strive for okay and that is what I'm articulated. So what are we trying to do well.

First of all, we're at the forefront of this. Nobody else is doing what we're doing today.

Well first of all we're at the forefront of this nobody else is doing what we're doing today that does that mean I mean given the.

The awareness that we're creating.

other people are starting to look around.

Other people are starting to look around given the.

the you know if you could probably go in and and i think we would all agree you know we all have smartphones i'm not sure there's anybody on this call that doesn't have a smartphone sit next to right

You could probably go in and I think we would all agree we all have smartphones I'm not sure. If there's anybody on this call that doesn't have a smartphone sit next to him right now.

And my guess is there's not a person on this call that hasn't refreshed that smartphone in less than three years.

And my guess is there's not a person on this call that hasn't refreshed that smartphone in less than three years.

And when they went and refreshed it, they made some decisions on why they should buy that particular model and spend that particular money.

And when they went and refreshed it there was they made some decisions on why they should buy that particular model and spend that particular money.

For the last.

five or eight years and most people on this call I would say are U.S. based. I will probably have some people in in China or Asia on this call because we are creating awareness there now so but when I'm talking to the people here in the U.S.

Five or eight years and most of the people on this call I would say our U S. Based up we'll probably have some people in in China or Asia on this call because we are creating awareness there now so.

But when I'm talking to the people here in the U S.

probably the number one decision-making was probably the camera capabilities and then the number two decision was

Probably the number one decision, making was probably the camera capabilities and in a number two decision was the display capabilities.

Number three decision was what ecosystem are you on, right?

Number three decision was what ecosystem are you on right.

<unk>.

Our target customer base today, now that may change over time, but our target customer base today is in China. And those Chinese OEMs are strong in their home market, and they're very strong in the broader Asian markets, and now starting into the European market.

Our target customer base today, now that may change over time, but our target customer base today.

In China, and those Chinese Oems are strong in their home market and they are very strong in the broader Asian markets and now starting into the European market.

but in specific in their home market of China and the broader Asian markets.

But in specific in their home market of China, and the broader Asian markets.

One of the top decisions over the last.

24 months when somebody goes to refresh that phone.

24 months, when somebody goes to refresh that phone.

have migrated away from camera.

Has migrated away from camera.

Display is still very important.

but how you can experience.

But how you can.

Experience.

Mobile game.

has become a much higher priority on their decision-making list.

Has become a much higher priority on their decision making list.

I am not the only one that sees this.

The AP vendors see this, the display vendors see this, the OEMs see this, the mobile content creators see this.

The AP vendors see this the display vendors see this the Oems see this the mobile content creators see this and so you've seen recent acquisitions here in the U S from.

And so, you've seen recent acquisitions here in the U.S. from gaming content providers trying to expand their reach into mobile gaming. They see this.

Gaming content providers trying to expand their reach into mobile gaming.

So our goal is to go out and be at the tip of the spear and create, I mean literally, have a road map

I see this.

Okay. So our goal.

Is to go out and be at the tip of the spear in.

Create havoc.

I mean literally have a roadmap.

We just announced X7, we're working on X8 and X9.

I mean, we just announced <unk> seven we're working on X eight next nine.

have a roadmap of products that are at the forefront of pushing that immersive experience on a mobile device.

Have a roadmap of products that are at the forefront of pushing that immersive experience on a mobile device.

Some of the times when you try to solve a problem, you can go out and solve the problem in an isolated point resolution fashion.

And then go out and part of how you can be.

Some of the times when you try to solve a problem.

You can go out and solve the problem in an isolated point resolution fashion.

Some cases, the best way to solve the problem is distribute the solution across an ecosystem and have them help you solve the problem to make it more immersive. We have seen, we started with F7 and you'll see more of it on our roadmap.

Some cases, the best way to solve the problem is distribute the solution across an ecosystem and have them help you solve the problem to make it more immersive we have seen we started with <unk> seven and Youll see more of it on our roadmap.

that if we go out and collaborate with the game engine and content providers and AP providers

That if we go out and collaborate with the game engine and content providers.

<unk> <unk> providers.

That we can.

make this more immersive experience a reality sooner than versus trying to do it all on our own.

Make this more immersive experience a reality sooner than versus trying to do it all on our own.

So, what I'm talking about there is that aspiration and that intent.

So what I'm talking about there is that aspiration and that intent.

Hope that answers your question.

It did, Todd, and I always appreciate the detail. So if I had to try to summarize this, it would seem that gaming is probably the center of trying to make the experience sticky. And therefore, Pixelworks Inclusion is the default, that's kind of the center of that strategy.

Todd and I always appreciate the detail.

So if I had to try to summarize this it would seem that gaming is probably the center of trying to make the experience sticky is that ore and.

Therefore pixel works inclusion as the default.

What's kind of the center of that strategy is that fair.

It is, I mean we will never forego that first and foremost to deliver all this immersive display experience we talk about, you should have a very high quality calibrated, color accurate, color rich, in different ambient environment display.

It is I mean, we will never.

Forego that.

First and foremost to deliver all of this immersive display experience. We talk about you should have a very high quality quality calibrated color accurate.

Rich in different ambient environment display.

And so, you know, if you go look at what we really started off with, was delivering that promise to the customers. We will never go away from that promise. So the first thing we do is make sure that this display is best in class. Then we add all these other capabilities to now deliver content.

And so if you go look at what we really started off which was delivering that promise to the customers. We will never go away from that promise. So the first thing. We do is make sure that this display is best best in class then we add all these other capabilities to now deliver content or or or.

or part, it's not really delivering content with gaming, you're creating the content when you're playing the game. So now we're trying to improve that experience on top of this world-class display.

The part that's not really delivering content with pain and you're creating the content. When you make the game when you're playing the game. So now we're trying to improve that experience on top of this world class display.

Okay.

Fair enough. I guess last question, and this gets very close to the end of the hour here, kind of following on one of the prior questions here, as you think about your tier one customer base,

<unk>.

Fair enough I guess last question.

Closer into the hour here.

Kind of following on one of the prior questions here as you think about your tier one customer base.

How fast do you think, or how do we think about, you know, increasing the breadth, you know, as thinking about it in terms of the tax rate of their unit base here? How do we think about that? Where is that going to go throughout the year or over the next couple of years? How would you help characterize or quantify that?

How fast do you think or how do we think about increasing the breath.

Is thinking about it in terms of attach rate of there.

Unit base here, how do we think about that where is that going to go throughout the end of the year over the next couple of years, how would you help characterize and quantify that.

Well.

So, I had one customer that wanted to dramatically expand the product.

So.

I had one customer that wanted to dramatically expand.

The product lines and the price points.

that Pixelworks enabled features would be on in their portfolio of phones.

Pixel works enabled features with beyond and they're in there and their portfolio of phones.

The problem with that was, even though we have growing capacity available to us, we do not have unlimited capacity. If we would have gone down that road, we would have gone down that road.

The problem with that was.

Even though we have.

Growing capacity available to us we do not have unlimited capacity.

If we would've gone down that path.

it would have probably alienated our ability to diversify across multiple customers.

It would've probably alienated our ability to diversify across multiple customers.

So to answer your question correctly, you have to say, OK.

So to answer your question correctly, you have to say okay.

The demand would like to expand across price points and categories of phones.

The demand, we'd like to expand across price points and categories evolve.

This is no longer just going to be put on a gaming phone. They want to improve the gaming experience on all types of phones.

This is no longer just going to be put on a gaming phone they want to improve the gaming experience on all types of homes.

Since I do not have unlimited resources and unlimited capacity, manufacturing capacity, we have to be very careful on where we go and choose and engage and how we do it. This frustrates some customers. It makes other customers happy.

Since I do not have unlimited resources and unlimited.

Capacity manufacturing capacity, we have to be very careful on where we go with choose and engage in how we do it.

This frustrates some customers it makes other customers happy.

Last quick follow-up to that, Todd, when do you expect to be not supply limited in your mobile business?

Last quick follow up to that when do you expect to be not supply limited in your mobile business.

This year or next year?

Okay.

This year.

Yes.

I think we're going to be able to show dramatic growth this year, but we will be constrained throughout the entire year because we're showing dramatic growth. I think I'll be fighting for capacity.

I think we're going to be able to show dramatic growth. This year, but we will be constrained throughout the entire year, because we are showing dramatic growth.

Yeah.

Sure.

I think I'll be fighting for capacity.

Throughout 2022, but.

Okay.

Our thirst for growth is voracious.

Our growth our thirst for growth is durations.

Okay.

We will look forward to hearing about the next conference call. That's all for me. Thank you.

Yes.

And this concludes our Q&A session. I will turn it back for final remarks.

Thank you and this concludes our Q&A session I will turn it back for final remarks.

Okay, thank you. Well, thank you for, it was a long call today, a lot of extensive prepared remarks and some very interesting questions. I'd like to finish on, once again, welcoming Haley to the team and the conference call. Thank you very much for attending. Thank you.

Okay. Thank you well. Thank you for it was a long call today.

Extensive prepared remarks.

<unk> questions.

To finish on once again welcoming Haley.

Two the team in the conference call. Thank you very much for attending thank you.

And with that ladies and gentlemen concludes today's program.

You may now disconnect.

Q4 2021 Pixelworks Inc Earnings Call

Demo

Pixelworks

Earnings

Q4 2021 Pixelworks Inc Earnings Call

PXLW

Thursday, February 10th, 2022 at 10:00 PM

Transcript

No Transcript Available

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