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CD Projekt sales rise 9% in 2025, driven by Cyberpunk franchise

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CD Projekt sales rise 9% in 2025, driven by Cyberpunk franchise

Sales revenue rose 9% y/y to 867 million PLN and net profit increased 33.7% y/y to 594 million PLN. Cyberpunk was the main driver (+12% y/y) with the Switch 2 Ultimate Edition producing a fivefold jump in the goods & materials segment via physical cartridges; the group invested 513 million PLN in future releases and moved Cyberpunk 2 into production in April 2025. Headcount expanded from 707 to 933 developers (Witcher 4: 499; Cyberpunk 2: 149; Sirius: 71; Hadar: 26), and CD Projekt sold GOG to co‑founder Michał Kiciński for 90.7 million PLN (externally financed), with Kiciński retaining a 10% stake.

Analysis

Recent proprietary wins materially increase optionality on sequels and merchandise monetization, which should expand long-term cash returns per successful title even if near-term ROI on development remains muted. Physical SKU momentum after a platform refresh creates outsized margin capture versus digital-only sales because it shifts revenue from platform fees and enables more favourable wholesale terms with distributors; expect 200–400bp incremental gross margin on a sustained physical attach curve versus a purely digital release. Management’s pivot to concentrate capital and people on fewer, bigger-IP projects raises binary outcome risk: each flagship carries higher upside if delivered well, but also amplifies downside on delays or quality issues. Headcount growth and heavy pre-launch investment lengthen the time horizon to material FCF conversion — this is a multi-quarter to multi-year play where value is realized around playable demos, beta metrics, and launch monetization windows rather than quarterly bumps. Second-order winners include cartridge/physical-media assemblers, logistics partners and platform holders that own storefront economics; competitors without deep-owned IP may be forced into M&A or discounting to defend shelf share. Key near-term catalysts we will watch are formal release windows, engine/radical tech teardowns, external reviews of related-party disposals, and any change in distributor term sheets; conversely, governance questions or missed internal milestones are the most likely catalysts to reverse sentiment quickly.