Nintendo has officially denied reports of lobbying the Japanese government against generative AI, with politician Satoshi Asano, the original source, retracting his statement due to incorrect information. Despite this specific retraction, the broader issue of intellectual property infringement by generative AI remains a significant concern for content creators and rights holders in Japan, prompting ongoing government consideration of regulations and legal challenges from companies like Yomiuri Shimbun and The New York Times against AI developers.
Nintendo has reportedly taken steps to lobby the Japanese government in an effort to push back against the growing use of generative AI. The development came to light through a recent post from Satoshi Asano, a member of Japan’s House of Representatives with the Democratic Party for the People, who has been actively gathering public opinion on AI-related issues via social media. Update: Nintendo has made an official statement indicating that they are not discussing generative AI with the government. Contrary to recent discussions on the internet, Nintendo has not had any contact with the Japanese government about generative AI. Whether generative AI is involved or not, we will continue to take necessary actions against infringement of our intellectual property rights. Update 2: Satoshi Asano has apologized for the misunderstanding and removed the original tweet. Below is his statement. Regarding the content I posted the other day, there were parts that contained incorrect information, and I have made the following corrections. I regret and reflect upon my insufficient verification of the facts. I sincerely apologize once again to all parties concerned and will endeavor to prevent this from happening again. Furthermore, since the original, incorrect post was observed to be spreading again after it trended on X (formerly Twitter), I have just deleted it to prevent the further dissemination of false information and the resulting inconvenience. I will take this experience as a valuable lesson and apply it going forward. The original post can be read below. In his remarks, Asano acknowledged the convenience of generative AI but emphasized the growing risks it poses to creators’ rights. He cited several high-profile lawsuits, including domestic cases such as the 2025 suit in which Yomiuri Shimbun sought 2.17 billion yen in damages from Perplexity AI for unauthorized use of articles. Other Japanese newspapers, including Nikkei and Asahi, have also pursued legal action over similar concerns. Abroad, The New York Times has filed suit against OpenAI, while Getty Images is engaged in a legal battle with Stability AI. The Japanese government has already begun considering measures to address these issues. The Ministry of Economy, Trade and Industry (METI) recently published a “Generative AI Utilization Guidebook for Content Creation,” advising companies to verify whether AI-generated works closely resemble copyrighted material. Some major corporations, such as DeNA, have shifted toward building AI systems trained exclusively on proprietary data. According to Asano, Nintendo is among the companies choosing to avoid the use of generative AI in order to safeguard its intellectual property. The company, long known for its strict approach to protecting its IP, is also said to be engaging in direct lobbying efforts with the government on the matter. While the details of these lobbying activities remain unclear, they appear to reflect Nintendo’s broader strategy of ensuring strong legal protections for its creative assets. Asano added that his party will continue to promote what he called the “ethical use of generative AI,” while also exploring the possibility of tighter regulations. He noted that feedback gathered from creators will be incorporated into future policy discussions. Nintendo’s move is consistent with its longstanding reputation for defending its intellectual property against perceived threats, ranging from fan projects to emulation. However, the ultimate impact of its lobbying efforts will depend on how the Japanese government balances innovation in AI with the protection of rights holders and creators. Initial reports of Nintendo lobbying the Japanese government against generative AI have been officially debunked, with the source, politician Satoshi Asano, retracting his statement and issuing an apology for disseminating incorrect information. Nintendo's formal denial clarified that it has had no contact with the government on this matter but reiterated its commitment to taking necessary actions against intellectual property infringement. While this specific news event is a non-factor for Nintendo, it highlights the broader, escalating conflict between generative AI developers and content rights holders. This is evidenced by significant ongoing legal battles, including The New York Times' (NYT) suit against OpenAI and Getty Images' (GETY) case against Stability AI, as well as actions by Japanese media giants like Yomiuri Shimbun. The Japanese government is actively addressing the issue, with the Ministry of Economy, Trade and Industry (METI) having already published a guidebook for content creation, signaling a move toward regulation. In response to these IP risks, some corporations, such as DeNA, are strategically shifting to develop AI systems trained exclusively on proprietary data, a defensive moat that may become a key differentiator.
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