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CD PROJEKT wraps up the third quarter of 2025

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CD PROJEKT wraps up the third quarter of 2025

CD PROJEKT reported Q3 2025 sales of 349 million PLN, up 53% year-over-year, and consolidated net earnings of 193 million PLN (2.5x y/y), yielding a 55% net margin. Results were driven by continued strong back-catalog performance—primarily Cyberpunk 2077 and the Phantom Liberty expansion—boosted by PlayStation Plus inclusion and launches on Nintendo Switch 2 and Mac; Cyberpunk has surpassed 35 million units sold. Operating cash flow was +237 million PLN; the Group invested 118 million PLN in future releases, paid nearly 100 million PLN in dividends and executed a buyback, leaving 1.408 billion PLN in cash, deposits and liquid T-bonds at end-September, underpinning both reinvestment and shareholder return capacity.

Analysis

Market structure: CD PROJEKT’s Q3 (349m PLN revenue, 193m PLN net, 55% net margin, 1.408bn PLN cash) confirms a durable back-catalog monetization model where evergreen IP (Cyberpunk 35m units) and platform distribution deals (PS Plus, Switch 2, Mac) drive high FCF. Winners: IP-rich mid-cap publishers with low incremental content cost and strong cash (CDR.WA, potentially TTWO for GTA-like tails); Losers: high-burn acquirers and studios reliant on new-release cadence for revenue spikes. Cross-asset: expect modest PLN strength vs EUR in coming months and compression in CDR option IV as headline risk falls; negligible commodity impact, mild credit spread tightening for CDP-like credits. Risk assessment: Tail risks include sequel/game flop, regulatory changes on in-game monetization, or a failed large-scale Boston studio investment that converts cash into sunk costs; each could erase >30-50% equity value within 12-24 months. Time horizons: immediate (days) — earnings already priced, expect modest positive drift; short-term (weeks–months) — post-earnings multiple expansion if buyback/dividend cadence continues; long-term (quarters–years) — outcome tied to success of new releases and scalability of live ops. Hidden dependency: revenue boosted by PS Plus inclusion may mask lower full-price sell-through and shift revenue recognition patterns. Trade implications: Direct play — establish a selective long in CD PROJEKT (CDR.WA) sized 2–3% portfolio with a 6–12 month target +30–40% and stop-loss −12%; hedge with 12-month bull-call spread (ATM to +35% OTM) to cap premium. Pair trade — long CDR.WA (2%) vs short EMBRAC-B.ST (2%) over 3–12 months to exploit cash/quality differential; target relative outperformance 20–40%, stop 15% adverse. Options — sell near-term covered calls after build-up to collect premium; buy 9–12 month calls or call spreads to capture product-cycle upside while limiting downside. Contrarian angles: The market may be underestimating normalization risk — 55% net margin is likely transient; assume margins compress toward 25–35% once investment cycle for new IP and Boston hires ramps. Consensus may overvalue one-off catalog tail as repeatable — historical parallels: Skyrim/GTA tails lasted but required sequels/monetization to sustain multiples. Unintended consequence: aggressive buybacks/dividends reduce optionality to fund a major AAA failure, so treat near-term cash robustness as partially fungible, not permanent downside protection.